I’m Kayla Shomar-Corbett, a composer and creative technologist based in New York. I’m currently a graduate student in NYU’s Interactive Telecommunications Program, where I work at the intersection of sound, code, and interactive media. My background is in music from Oberlin Conservatory, and I spend a lot of my time building audio experiences that respond to user interaction, whether that’s through browser-based tools, installations, or virtual environments. I’m especially interested in how music can shape space, mood, and narrative in ways that feel immersive and intuitive. I’ve composed and designed sound for interactive projects, including a VR experience where I created loopable, atmospheric music to support exploration. My work focuses on texture, pacing, and emotional tone, and I enjoy adapting ideas across different contexts, from ambient environments to more rhythmic, action-driven pieces. I like collaborating with others and iterating quickly based on feedback, and I’m always looking for ways to make sound feel more responsive, alive, and connected to the experience around it.

Kayla Shomar-Corbett

I’m Kayla Shomar-Corbett, a composer and creative technologist based in New York. I’m currently a graduate student in NYU’s Interactive Telecommunications Program, where I work at the intersection of sound, code, and interactive media. My background is in music from Oberlin Conservatory, and I spend a lot of my time building audio experiences that respond to user interaction, whether that’s through browser-based tools, installations, or virtual environments. I’m especially interested in how music can shape space, mood, and narrative in ways that feel immersive and intuitive. I’ve composed and designed sound for interactive projects, including a VR experience where I created loopable, atmospheric music to support exploration. My work focuses on texture, pacing, and emotional tone, and I enjoy adapting ideas across different contexts, from ambient environments to more rhythmic, action-driven pieces. I like collaborating with others and iterating quickly based on feedback, and I’m always looking for ways to make sound feel more responsive, alive, and connected to the experience around it.

Available to hire

I’m Kayla Shomar-Corbett, a composer and creative technologist based in New York. I’m currently a graduate student in NYU’s Interactive Telecommunications Program, where I work at the intersection of sound, code, and interactive media. My background is in music from Oberlin Conservatory, and I spend a lot of my time building audio experiences that respond to user interaction, whether that’s through browser-based tools, installations, or virtual environments. I’m especially interested in how music can shape space, mood, and narrative in ways that feel immersive and intuitive.
I’ve composed and designed sound for interactive projects, including a VR experience where I created loopable, atmospheric music to support exploration. My work focuses on texture, pacing, and emotional tone, and I enjoy adapting ideas across different contexts, from ambient environments to more rhythmic, action-driven pieces. I like collaborating with others and iterating quickly based on feedback, and I’m always looking for ways to make sound feel more responsive, alive, and connected to the experience around it.

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Work Experience

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Education

Master of Professional Studies (M.P.S.), Interactive Telecommunications Program (ITP) at New York University – Tisch School of the Arts
August 25, 2025 - May 20, 2027
Bachelor of Music — Technology in Music and Related Arts (TIMARA) with Minor in Musicology at Oberlin Conservatory of Music
September 1, 2021 - May 20, 2025

Qualifications

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Industry Experience

Media & Entertainment
    paper room.exe

    In January 2023, I collaborated with Phillip Chao and Dan-Ha Lee on a virtual reality sound-art installation. This project simulates a burnt-out college student exploring a dimly lit dorm room at night. The player uses a flashlight to navigate the darkness, approaching various objects in the room to trigger audio loops. I composed the music myself and worked on visuals alongside Phillip Chao.