Available to hire
I am a Senior Audio Designer with 7 years of professional experience designing and implementing audio for AAA games. I specialize in middleware integration, game engine audio implementation, and scripting for audio playback, collaborating across disciplines to enrich gameplay with immersive sound.
I have led cross-time-zone audio co-development teams, managed outsource partners, and helped establish sonic identity across titles. I enjoy turning creative sound ideas into scalable systems and high-quality assets, from field recordings to synthesis and VO direction.
Skills
Experience Level
Expert
Language
English
Fluent
Work Experience
Senior Audio Designer at Amazon Games
October 1, 2024 - PresentDesign and implement scalable audio systems for New World: Aeternum and unannounced multiplayer projects; Direct cinematic audio for high-profile story sequences and gameplay moments; Manage audio co-development teams spanning multiple time zones, overseeing quality, delegation and delivery; Integrate audio content using Unreal Engine, Lumberyard, Wwise and scripts; Collaborate with art, animation, UI, gameplay and engineering teams to support project vision; Create high quality audio assets using sound libraries, original recordings and synthesis techniques; VO performance direction and localization management for thousands of assets.
Audio Designer at Amazon Games
January 1, 2022 - October 31, 2024Design and implement audio for New World: Aeternum; Develop audio systems supporting persistent online multiplayer gameplay and seasonal content updates; Integrate audio using Lumberyard engine, Wwise and custom scripts; Record original sound materials for studio library; Collaborate across teams to deliver a cohesive audio experience that serves all department needs.
Sound Designer at Formosa Group
April 1, 2019 - October 31, 2021Design audio assets for multiple AAA titles including The Last of Us Part II, Ori and the Will of the Wisp, League of Legends, Resident Evil 8 and The Callisto Protocol; Implement audio content through game engines and middleware to client technical specification; Record and edit library sounds, foley and voice-over for major titles; Master audio assets to client specifications and delivery standards; Edit and master dialogue for titles including Call of Duty, Genshin Impact, League of Legends and Horizon.
Sound Supervisor at Freelance
April 1, 2018 - December 31, 2021Design and edit SFX, ambience, foley dialogue and music; Collaborate with director, composer and mixer to achieve sonic vision.
Education
Bachelor of Arts in Music at California State University, Chico
August 1, 2013 - December 1, 2017Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
Experience Level
Expert
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