Hi! I’m Kero, a 3D Environment Artist specializing in creating immersive, cinematic, and visually striking environments for games, films, and advertising. With experience working on real-time scenes in Unreal Engine, I focus on building detailed, atmospheric worlds that tell a story—whether it’s a mysterious ancient landscape, a stylized magical farm, or a high-end commercial product scene. I model clean, optimized assets and craft environments with strong composition, lighting, and mood. My work ranges from realistic to stylized, and I always aim for a balance between beauty and performance.

Kerollos Nabil Ayad

Hi! I’m Kero, a 3D Environment Artist specializing in creating immersive, cinematic, and visually striking environments for games, films, and advertising. With experience working on real-time scenes in Unreal Engine, I focus on building detailed, atmospheric worlds that tell a story—whether it’s a mysterious ancient landscape, a stylized magical farm, or a high-end commercial product scene. I model clean, optimized assets and craft environments with strong composition, lighting, and mood. My work ranges from realistic to stylized, and I always aim for a balance between beauty and performance.

Available to hire

Hi! I’m Kero, a 3D Environment Artist specializing in creating immersive, cinematic, and visually striking environments for games, films, and advertising. With experience working on real-time scenes in Unreal Engine, I focus on building detailed, atmospheric worlds that tell a story—whether it’s a mysterious ancient landscape, a stylized magical farm, or a high-end commercial product scene.

I model clean, optimized assets and craft environments with strong composition, lighting, and mood. My work ranges from realistic to stylized, and I always aim for a balance between beauty and performance.

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Language

English
Advanced

Work Experience

3D Environment Artist at Meta Pixel
October 1, 2025 - Present
Design and create high-quality 3D environments and assets for games, films, and other digital media using industry- standard software such as Unreal Engine, Blender , and Substance Painter. Develop detailed, optimized 3D models, including environment props, buildings, and natural elements, ensuring visual consistency and technical performance. Texture and material creation with a focus on realism and artistic style, employing PBR workflows and advanced shading techniques. Collaborate with art directors and development teams to meet creative vision and project requirements in a timely manner
3D Environment Artist at UNIVERSAL PHOENIX GROUP LLC
July 1, 2025 - Present
I produced many environment that have been used in animations ,and adjusted environment light for better results
3D Environment Artist at Self-Employeed
May 1, 2024 - June 1, 2025
Design and create high-quality 3D environments and assets for games, films, and other digital media using industry- standard software such as Unreal Engine, Blender , and Substance Painter. Develop detailed, optimized 3D models, including environment props, buildings, and natural elements, ensuring visual consistency and technical performance. Texture and material creation with a focus on realism and artistic style, employing PBR workflows and advanced shading techniques. Collaborate with art directors and development teams to meet creative vision and project requirements in a timely manner

Education

Hospitality and Tourism at Alexandria University
January 11, 2030 - July 1, 2028

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet