I am a graduate concept artist based in the UK, specialising in environment concept design. I translate ideas into clear, production-ready concepts and use a mix of 3D and strong digital painting fundamentals to adapt to a variety of styles. I’ve worked with multiple team environments, collaborating closely with character, environment, and 3D artists to deliver game-ready visuals under time constraints. Outside of work, I draw regularly through life drawing and local art clubs, and I draw inspiration from museums, zoos, aquariums, and films/TV.

Kevin Chen

I am a graduate concept artist based in the UK, specialising in environment concept design. I translate ideas into clear, production-ready concepts and use a mix of 3D and strong digital painting fundamentals to adapt to a variety of styles. I’ve worked with multiple team environments, collaborating closely with character, environment, and 3D artists to deliver game-ready visuals under time constraints. Outside of work, I draw regularly through life drawing and local art clubs, and I draw inspiration from museums, zoos, aquariums, and films/TV.

Available to hire

I am a graduate concept artist based in the UK, specialising in environment concept design. I translate ideas into clear, production-ready concepts and use a mix of 3D and strong digital painting fundamentals to adapt to a variety of styles.

I’ve worked with multiple team environments, collaborating closely with character, environment, and 3D artists to deliver game-ready visuals under time constraints. Outside of work, I draw regularly through life drawing and local art clubs, and I draw inspiration from museums, zoos, aquariums, and films/TV.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Chinese
Intermediate

Work Experience

Junior Concept Artist at Oatcake Interactive
June 1, 2025 - July 31, 2025
Worked with a small art team on Hive Defenders and Crabsticks. For Hive Defenders, collaborated with Character and Environment 3D Artists to help create the nectar blaster and enemy designs within a limited timeframe. Produced icons, animations, UI, props, environment, and character concepts for the project. For Crabsticks, created character concepts including crabs and sea urchins, and contributed some screen UI assets during later development.
Junior Concept Artist at Ancient Snail Games Studio (University of Staffordshire)
March 1, 2025 - May 31, 2025
Supported concept art production for Twin Flames at the University of Staffordshire. Created character concepts for one of the main playable characters (Wick). Worked alongside a Senior Concept Artist to help create the Revive icon UI and other animation assets. Also produced prop concepts (rugs and cauldrons) and collaborated with Senior Concept Artists to create marketing posters for the Steam page.

Education

BA (Hons) Concept Art for Games and Film at University of Staffordshire
September 30, 2022 - July 16, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate

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