Available to hire
I am a graduate concept artist based in the UK, specialising in environment concept design. I translate ideas into clear, production-ready concepts and use a mix of 3D and strong digital painting fundamentals to adapt to a variety of styles.
I’ve worked with multiple team environments, collaborating closely with character, environment, and 3D artists to deliver game-ready visuals under time constraints. Outside of work, I draw regularly through life drawing and local art clubs, and I draw inspiration from museums, zoos, aquariums, and films/TV.
Skills
Experience Level
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Chinese
Intermediate
Work Experience
Prop Concept Artist at WolfPack Game Design
July 1, 2026 - PresentWorking on World Soul: The Game as a Prop Concept Artist. A narrative-focused RPG game powered by Unreal Engine 5.
-Developed prop concept sketches, colour explorations, turnarounds and final call-out sheets
-Working within a tight production schedule to deliver concept work and apply feedback
-Working closely with the art producer Ninad Mozar and art lead Briar Hoback
-Maintaining clear communications with the art team.
Concept Artist at Sunshine Studios
March 1, 2026 - May 31, 2026I worked as a Concept Artist for Sunshine Studios at the University of Staffordshire. In this role, I worked with a large team to create environment and prop concepts, as well as the final studio and game logo. Additionally, I am responsible for establishing the game's overall aesthetic and visual style.
Concept Artist Intern at Oatcake Interactive
June 1, 2025 - July 31, 2025Worked with a small art team on Hive Defenders and Crabsticks. For Hive Defenders, collaborated with Character and Environment 3D Artists to help create the nectar blaster and enemy designs within a limited timeframe. Produced icons, animations, UI, props, environment, and character concepts for the project. For Crabsticks, created character concepts including crabs and sea urchins, and contributed some screen UI assets during later development.
Junior Concept Artist at Ancient Snail Games Studio (University of Staffordshire)
March 1, 2025 - May 31, 2025Supported concept art production for Twin Flames at the University of Staffordshire. Created character concepts for one of the main playable characters (Wick). Worked alongside a Senior Concept Artist to help create the Revive icon UI and other animation assets. Also produced prop concepts (rugs and cauldrons) and collaborated with Senior Concept Artists to create marketing posters for the Steam page.
Education
BA (Hons) Concept Art for Games and Film at University of Staffordshire
September 30, 2022 - July 16, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Education
Skills
Experience Level
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Hire a Artist
We have the best artist experts on Twine. Hire a artist today.