Available to hire
Hi, I’m Kevin Faure, a 3D / Gameplay Programmer and instructor with over ten years of experience in video games and industrial sectors across France, Mexico, Japan, and Switzerland.
I design and implement gameplay systems using Unity and Unreal on PC, mobile, VR, and AR, and I create cinematic sequences, shaders and visual effects. I’ve led both technical and artistic teams and delivered hands-on training in Unity, Unreal Engine, shader development, and pipeline optimization.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
French
Fluent
English
Advanced
Spanish; Castilian
Advanced
Japanese
Intermediate
Work Experience
3D Programmer at Multiply Studio, Paris
January 1, 2021 - PresentDesigned and developed industrial and sports-related projects using Unity and Unreal on PC, mobile, VR, and AR platforms; created visual effects including shaders, textures, and environment assets; collaborated with tech and art teams to deliver gameplay systems and optimized performance.
3D Programmer at Once Upon a Time
April 1, 2025 - September 10, 2025Developed the game A Ku: Rebirth of Shadows using Unity 2D and Corgi Engine; designed architecture and implemented core gameplay mechanics; created shaders and lighting for 2D environments and optimized performance.
3D Programmer at Platinum Egg
December 31, 2023 - September 10, 2025Contributed to the development of several mobile games for the Japanese market; created shaders and visual effects; procedural texturing; scene lighting; engaged in performance optimization and collaboration with art and design teams.
3D Programmer at Ninja Egg, Tokyo
May 1, 2015 - September 10, 2025Developed visual effects and custom shaders; optimized rendering; implemented shading networks; contributed to Unity-based projects for mobile and desktop platforms; collaborated with artists and engineers to deliver polished visuals.
Game Play Programmer at Amplitude Studios, Paris
July 31, 2013 - September 10, 2025Developed core gameplay systems; shader development; procedural texturing and level design; collaborated with designers to implement features; optimized rendering and performance across titles.
Game Programmer at RS Cosmos, France
August 31, 2009 - September 10, 2025In-house engine development; implemented space/exploration visuals; authored shaders and gameplay features; contributed to engine tooling and performance improvements.
3D Programmer (Freelance) at Multiply Studio
January 1, 2021 - PresentDesigned and developed industrial and sports-related projects using Unity and Unreal on PC, mobile, VR, and AR platforms; created visual effects including shaders and particle systems; led both technical and artistic teams.
Professor at Independent Educator (Unity, Unreal Engine, Substance Suite)
December 31, 2024 - September 10, 2025Delivered classes on gameplay programming, shader development, procedural texturing, and environmental art to programmers and technical artists.
Game Programmer at Amplitude Studios
July 1, 2013 - September 10, 2025Developed strategy games; Endless Space and Endless Legend; implemented gameplay systems and shaders, including procedural galaxy generation and hex-based terrain; optimized rendering performance.
3D Programmer at RS Cosmos
August 1, 2009 - September 10, 2025Developed the in-house Sky Explorer engine; created various shaders, volumetric rendering, and immersive space experiences for planetarium projects.
3D Programmer at Ninja Egg
May 1, 2015 - September 10, 2025Developed visual effects and custom shaders; optimized rendering for Unity-based titles; handled scene lighting, character and environment shaders, and performance optimization.
3D Programmer at Platinum Egg
December 1, 2023 - September 10, 2025Contributed to the development of several mobile games for the Japanese market; created shaders and visual effects; delivered shader-driven visuals and performance improvements for multiple titles.
Game Programmer at Once Upon a Time
April 1, 2025 - September 10, 2025Development of Aku: Rebirth of Shadows using Unity 2D DURP and Corgi Engine; designed architecture and implemented core game play mechanics; performance optimization.
3D Programmer at Multiply Studio
January 1, 2021 - PresentDesigned and developed industrial and sports-related projects using Unity and Unreal on PC, mobile, VR, and AR platforms; created visual effects including shaders and particle systems; produced cinematic sequences with Unreal Engine and Sequencer; managed both technical and artistic teams.
3D Programmer at Ninja Egg
May 1, 2015 - October 13, 2025Developed visual effects and custom shaders; optimized rendering for Xbox 360 development; collaborated with Unity 3D development teams.
3D Programmer at Amplitude Studios
July 1, 2013 - October 13, 2025Developed Endless Space and Endless Legend; worked on gameplay systems and shaders, including procedural generation of galaxies and hex-based terrains; optimized rendering performance.
3D Programmer at RSAC Cosmos
August 1, 2009 - October 13, 2025Developed in-house Sky Explorer; created various shader networks including volumetric rendering; designed immersive space experiences.
3D Programmer at Platinum Egg
December 1, 2023 - October 13, 2025Contributed to several mobile games for the Japanese market; created shaders and visual effects across titles; handled scene lighting, character and environment shaders, and performance optimization.
Education
Master’s Degree in Video Games Programming at ENJMIN, Angoulême, France
January 1, 2011 - September 10, 2025Professional Degree in Real-Time 3D Programming at IUT, France
January 1, 2009 - September 10, 2025Master’s Degree in Video Games Programming at ENJMIN (École Nationale du Jeu et des Médias Interactifs)
January 1, 2011 - September 10, 2025Professional Degree in Real-Time 3D Programming at IUT Angoulême
January 1, 2009 - September 10, 2025Master's Degree in Video Games Programming at Université d'Angoulême
January 1, 2011 - October 13, 2025Professional Degree in Real-time 3D Programming at IUT
January 1, 2009 - October 13, 2025Qualifications
Master’s Degree in Video Games Programming
January 11, 2030 - September 10, 2025Professional Degree in Real-Time 3D Programming
January 11, 2030 - September 10, 2025Master’s Degree in Video Games Programming
January 1, 2011 - September 10, 2025Professional Degree in Real-Time 3D Programming
January 1, 2009 - September 10, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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