I'm 2D Concept Artist with 10+ years of experience in game industry. Ex-Playrix (one of the top 3 mobile gaming companies in the world). For the last 3.5 years I’ve created a lot of different kind of graphics (merge chips,backgrounds, isometric assets, illustrations, UI elements, etc.) for 10+ successful merge and other events for Homescapes game. I was contribute in every stage of graphic producing (from idea to final render, mostly concept art) and also implemented using of AI tools in every stage of my work pipelines, that reduced art production time by at least 50%. I work in different styles (casual, hyper-casual, isometric, semi-realism) and my art always meet project and studio standards. Besides I’m experienced in another games genres, such as Action-Adventure, VR (as an concept artist) and HOPA (from Art Lead in a team of 8 artists to Art Director, that gave me understanding of all game production processes, stages and pipelines).

Daria Khramtcova

I'm 2D Concept Artist with 10+ years of experience in game industry. Ex-Playrix (one of the top 3 mobile gaming companies in the world). For the last 3.5 years I’ve created a lot of different kind of graphics (merge chips,backgrounds, isometric assets, illustrations, UI elements, etc.) for 10+ successful merge and other events for Homescapes game. I was contribute in every stage of graphic producing (from idea to final render, mostly concept art) and also implemented using of AI tools in every stage of my work pipelines, that reduced art production time by at least 50%. I work in different styles (casual, hyper-casual, isometric, semi-realism) and my art always meet project and studio standards. Besides I’m experienced in another games genres, such as Action-Adventure, VR (as an concept artist) and HOPA (from Art Lead in a team of 8 artists to Art Director, that gave me understanding of all game production processes, stages and pipelines).

Available to hire

I’m 2D Concept Artist with 10+ years of experience in game industry. Ex-Playrix (one of the top 3 mobile gaming companies in the world).
For the last 3.5 years I’ve created a lot of different kind of graphics (merge chips,backgrounds, isometric assets, illustrations, UI elements, etc.) for 10+ successful merge and other events for Homescapes game. I was contribute in every stage of graphic producing (from idea to final render, mostly concept art) and also
implemented using of AI tools in every stage of my work pipelines, that reduced art production time by at least 50%. I work in different styles (casual, hyper-casual, isometric, semi-realism) and my art always meet project and studio standards.
Besides I’m experienced in another games genres, such as Action-Adventure, VR (as an concept artist) and HOPA (from Art Lead in a team of 8 artists to Art Director, that gave me understanding of all game production processes, stages and pipelines).

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Language

English
Advanced

Work Experience

Audio Engineer at Everyday People Records
August 1, 2018 - September 5, 2025
Designed and engineered numerous electronic music projects by collaborating with artists to achieve high-quality sound records. Responsible for mixing, mastering, and sound editing in professional studio environment.
2D concept artist at Throttle box Games
June 1, 2020 - May 11, 2023
Created 40+ 2D locations, from the concept to the final art for realistic comic style horror Drew over 20 props concept and finalized them
2D concept artist, matte painter at Lazy Turtle Games
May 7, 2019 - September 5, 2021
Created 20+ 2D locations from concept to final render for the Hidden Object Games

Education

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Qualifications

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Industry Experience

Gaming