Hi, I'm Hong suk Kim, a concept artist and designer based in Vancouver. I create immersive 2D environments and character concepts, as well as UI elements, loading screens, and promotional visuals for mobile and animation projects. I enjoy collaborating across 2D and 3D production pipelines and have hands-on experience with Blender, SketchUp, and Unreal Engine 4. I love interpreting scripts and turning ideas into clear concept art, model sheets, and color explorations. I've contributed to Mythic Heroes, Cleopatra in Space, Captain Underpants, and other productions at studios like DreamWorks, Netflix's Titmouse, Atomic Cartoons, and Spin Master, delivering assets for a range of media and entertainment projects.

Hong suk Kim

Hi, I'm Hong suk Kim, a concept artist and designer based in Vancouver. I create immersive 2D environments and character concepts, as well as UI elements, loading screens, and promotional visuals for mobile and animation projects. I enjoy collaborating across 2D and 3D production pipelines and have hands-on experience with Blender, SketchUp, and Unreal Engine 4. I love interpreting scripts and turning ideas into clear concept art, model sheets, and color explorations. I've contributed to Mythic Heroes, Cleopatra in Space, Captain Underpants, and other productions at studios like DreamWorks, Netflix's Titmouse, Atomic Cartoons, and Spin Master, delivering assets for a range of media and entertainment projects.

Available to hire

Hi, I’m Hong suk Kim, a concept artist and designer based in Vancouver. I create immersive 2D environments and character concepts, as well as UI elements, loading screens, and promotional visuals for mobile and animation projects. I enjoy collaborating across 2D and 3D production pipelines and have hands-on experience with Blender, SketchUp, and Unreal Engine 4.

I love interpreting scripts and turning ideas into clear concept art, model sheets, and color explorations. I’ve contributed to Mythic Heroes, Cleopatra in Space, Captain Underpants, and other productions at studios like DreamWorks, Netflix’s Titmouse, Atomic Cartoons, and Spin Master, delivering assets for a range of media and entertainment projects.

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Language

English
Fluent
Korean
Fluent

Work Experience

2D Environment Artist at IGG Canada
July 1, 2022 - December 1, 2025
Created environment and character concept art, UI event pages, loading screens, promotional videos, and various game assets for mobile titles (e.g., Mythic Heroes: Idle RPG).
Senior Designer at Mainframe Studios
March 1, 2021 - October 1, 2021
Interpreted scripts to develop environment design concepts, model sheets, and color studies.
Designer at Spin Master / Bardel Entertainment
July 1, 2020 - March 1, 2021
Interpreted scripts to create environment design concepts, model sheets, and color studies.
Location Designer at Atomic Cartoons
February 1, 2020 - July 1, 2020
Interpreted scripts to create concept to finished BG key art.
BG Lead at Titmouse / Netflix
April 1, 2019 - July 1, 2019
Led half of the BG Layout team and assisted BG Supervisor; delivered assets every two weeks per episode.
BG Designer at DreamWorks Animation
April 1, 2018 - July 1, 2019
Provided background key art for Cleopatra in Space.
BG Layout Artist at DreamWorks Animation
July 1, 2015 - July 1, 2019
Created BG layout assets for production on Cleopatra in Space.
Matte Painter at DreamWorks Animation
April 1, 2014 - August 1, 2014
Designed and photo-bashed painted BG art for short animation project Kenk.
Peer Tutor at Sheridan College
September 1, 2013 - April 1, 2014
Helped figure drawing to 1st and 2nd year students.
Visual Development Artist at OCON Animation Studio
May 1, 2013 - September 1, 2013
Designed 2D assets for preschool CG animation; developed concept for upcoming show (Dibo & Friends).

Education

Bachelor of Arts (BA), Animation at Sheridan College
January 1, 2011 - January 1, 2015
Certificate, Art Fundamentals at Sheridan College
January 1, 2010 - January 1, 2011
Bachelor of Arts (BA), Graphic Design at Sungkyunkwan University
January 1, 2005 - January 1, 2008
High School Diploma, Design at Sun Hwa Art School
January 1, 2001 - January 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education