Concept artist, illustrator, and storyboard artist focused on helping teams explore ideas, communicate narrative, and establish visual direction through visual development and design. My work spans film, games, animation, publishing, and new IP development, supporting projects from early concepts through final presentation. See more work at kincept.co

Kinman Chan

PRO

Concept artist, illustrator, and storyboard artist focused on helping teams explore ideas, communicate narrative, and establish visual direction through visual development and design. My work spans film, games, animation, publishing, and new IP development, supporting projects from early concepts through final presentation. See more work at kincept.co

Available to hire

Concept artist, illustrator, and storyboard artist focused on helping teams explore ideas, communicate narrative, and establish visual direction through visual development and design. My work spans film, games, animation, publishing, and new IP development, supporting projects from early concepts through final presentation.

See more work at kincept.co

See more

Language

English
Fluent

Work Experience

Concept Designer at Weta Digital / Weta FX
January 1, 2021 - December 31, 2024
Designed characters, visual studies, and narrative-driven concept art for feature film development. Contributed to projects including Wicked, Detective Pikachu, and Dora the Explorer, supporting story exploration and director pitches.
Lead Concept Artist at The Walt Disney Company
December 31, 2021 - December 30, 2023
Led concept design efforts across multiple Disney and Pixar initiatives. Directed visual development, mentored artists, and collaborated with producers, art directors, and external partners to maintain creative quality and brand alignment.
Concept Artist (Senior Level) at Story Protocol
December 31, 2022 - December 30, 2024
Created cinematic keyframes, storyboards, character designs, and marketing imagery for Emergence Universe, created by David S. Goyer. Supported worldbuilding, narrative development, and visual storytelling across a growing transmedia IP.
Concept Artist at Industrial Light & Magic (Lucasfilm)
January 1, 2014 - December 31, 2014
Contributed visual development for Rogue One: A Star Wars Story, creating concepts for characters, creatures, vehicles, and key story moments. Collaborated with Doug Chiang and participated in early franchise development explorations.
Senior Concept Artist at Ubisoft San Francisco
January 1, 2021 - December 31, 2022
Designed characters, environments, weapons, props, and gameplay assets for XDefiant. Collaborated closely with art leadership to create production-ready visuals that supported gameplay, readability, and player experience.
Senior Concept Artist / Art Director at Pocket Gems
January 1, 2015 - December 31, 2018
Created concept art, character designs, key art, and marketing visuals across multiple game titles including War Dragons. Contributed to both production development and player-facing campaigns while supporting creative direction.
Concept Art Mentor at CG Spectrum
January 1, 2022 - Present
Mentor emerging artists in concept art, visual storytelling, character design, and environment design. Provide portfolio development, industry guidance, and personalized feedback for students pursuing careers in games, film, and animation.
Freelance Concept Artist & Illustrator at Kincept Co. LLC
January 1, 2005 - Present
Provide concept art, illustration, storyboards, keyframes, character design, and visual development for clients across film, games, publishing, immersive entertainment, and original IP development. Selected collaborations include Magic Leap, Singularity Six, Linden Lab, Electronic Arts, 5th Cell, and other entertainment and media clients.

Education

Bachelor of Arts (B.A.), Illustration at Art Center College of Design
January 1, 1998 - December 31, 2003
Completed a Bachelor of Arts in Illustration with studies focused on drawing, design, visual storytelling, entertainment art, and communication through imagery.

Qualifications

ADG Award Nominee
January 1, 2016 - December 31, 2016
Nominated for Excellence in Production Design for contributions to Rogue One: A Star Wars Story.
CGHub Master Artist Recognition
January 1, 2011 - December 31, 2011
Selected by CGHub staff for excellence in concept art, design, and illustration.
Published Artist
January 1, 2012 - December 31, 2017
Artwork featured in The Art of Rogue One, Star Wars Art: Concept, ImagineFX, Magic CG Magazine, and other industry publications.

Industry Experience

Media & Entertainment, Gaming, Professional Services, Education
    Rogue One: A Star Wars Story — Concept Art
    Concept art created for Rogue One: A Star Wars Story during visual development at ILM and Lucasfilm. Work included character exploration and narrative-driven design studies supporting the broader creative development of the film. conceptart starwars characterdesign filmproduction illustration scifi
    Dark Souls: Prepare to Die Edition — Key Art
    Promotional key art created for Dark Souls: Prepare to Die Edition (Namco Bandai). Official fantasy illustration developed for marketing and promotional use, featuring creature design, atmospheric worldbuilding, and cinematic composition to capture the scale, mystery, and danger of the Dark Souls universe. conceptart illustrator keyart fantasy characterdesign
    Emergence Universe — Character Concept Art
    Character concept art created for Emergence, an original sci-fi universe developed by David S. Goyer under Story Protocol. Working under Art Director Dermot Power, I contributed character explorations and design development that helped establish the visual language and worldbuilding of the setting. conceptart characterdesign scifi illustration gamedev darkfantasy
    Lumi White — Trailer Sequence / Sequential Storytelling
    Sequential artwork and trailer storyboard created for Lumi White, an original IP developed at Stela Comics. This piece explores character progression, mood, and emotional pacing through cinematic composition, visual continuity, and narrative flow within a single image sequence. conceptart illustrator storyboard sequentialart characterdesign
    War Dragons — Arena Environment Key Art
    Environment and key art illustration created for War Dragons at Pocket Gems. The image combines multiple dragon species, rider characters, and environmental storytelling elements into a large-scale arena scene developed for production and marketing use. conceptart gamedesign illustrator environment fantasy
    Street Fighter II — Fan Art Ensemble
    Personal illustration featuring the hero roster of Street Fighter II in a cinematic ensemble composition. Created as a study in character staging, visual hierarchy, and group storytelling while celebrating one of gaming's most iconic fighting game casts. illustration fanart characterdesign streetfighter digitalart conceptart