Available to hire
Concept artist, illustrator, and storyboard artist focused on helping teams explore ideas, communicate narrative, and establish visual direction through visual development and design. My work spans film, games, animation, publishing, and new IP development, supporting projects from early concepts through final presentation.
See more work at kincept.co
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Concept Designer at Weta Digital / Weta FX
January 1, 2021 - December 31, 2024Designed characters, visual studies, and narrative-driven concept art for feature film development. Contributed to projects including Wicked, Detective Pikachu, and Dora the Explorer, supporting story exploration and director pitches.
Lead Concept Artist at The Walt Disney Company
December 31, 2021 - December 30, 2023Led concept design efforts across multiple Disney and Pixar initiatives. Directed visual development, mentored artists, and collaborated with producers, art directors, and external partners to maintain creative quality and brand alignment.
Concept Artist (Senior Level) at Story Protocol
December 31, 2022 - December 30, 2024Created cinematic keyframes, storyboards, character designs, and marketing imagery for Emergence Universe, created by David S. Goyer. Supported worldbuilding, narrative development, and visual storytelling across a growing transmedia IP.
Concept Artist at Industrial Light & Magic (Lucasfilm)
January 1, 2014 - December 31, 2014Contributed visual development for Rogue One: A Star Wars Story, creating concepts for characters, creatures, vehicles, and key story moments. Collaborated with Doug Chiang and participated in early franchise development explorations.
Senior Concept Artist at Ubisoft San Francisco
January 1, 2021 - December 31, 2022Designed characters, environments, weapons, props, and gameplay assets for XDefiant. Collaborated closely with art leadership to create production-ready visuals that supported gameplay, readability, and player experience.
Senior Concept Artist / Art Director at Pocket Gems
January 1, 2015 - December 31, 2018Created concept art, character designs, key art, and marketing visuals across multiple game titles including War Dragons. Contributed to both production development and player-facing campaigns while supporting creative direction.
Concept Art Mentor at CG Spectrum
January 1, 2022 - PresentMentor emerging artists in concept art, visual storytelling, character design, and environment design. Provide portfolio development, industry guidance, and personalized feedback for students pursuing careers in games, film, and animation.
Freelance Concept Artist & Illustrator at Kincept Co. LLC
January 1, 2005 - PresentProvide concept art, illustration, storyboards, keyframes, character design, and visual development for clients across film, games, publishing, immersive entertainment, and original IP development. Selected collaborations include Magic Leap, Singularity Six, Linden Lab, Electronic Arts, 5th Cell, and other entertainment and media clients.
Education
Bachelor of Arts (B.A.), Illustration at Art Center College of Design
January 1, 1998 - December 31, 2003Completed a Bachelor of Arts in Illustration with studies focused on drawing, design, visual storytelling, entertainment art, and communication through imagery.
Qualifications
ADG Award Nominee
January 1, 2016 - December 31, 2016Nominated for Excellence in Production Design for contributions to Rogue One: A Star Wars Story.
CGHub Master Artist Recognition
January 1, 2011 - December 31, 2011Selected by CGHub staff for excellence in concept art, design, and illustration.
Published Artist
January 1, 2012 - December 31, 2017Artwork featured in The Art of Rogue One, Star Wars Art: Concept, ImagineFX, Magic CG Magazine, and other industry publications.
Industry Experience
Media & Entertainment, Gaming, Professional Services, Education
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