I’m seeking a role where I can apply my technical expertise, creativity, and problem-solving skills to build engaging game experiences, while also pursuing opportunities for professional growth and development.
I’m a dedicated learner with a deep passion for contributing to the evolving world of games and interactive media.
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Open-source Unity 3D action-adventure game made in 2022, updated to Unity 6.1 in 2025. Designed level and programmed core aspects, including gameplay mechanics, full controller support with platform-specific input glyphs (New Unity Input System), UI, and settings. Tools were also created for scene and terrain tree management. Performance was optimized using occlusion culling and LOD, and automated CI/CD pipelines via GitHub Actions were set up for multiple platforms.
![Gameplay demo](https://www.twine.net/signin
[More here](https://www.twine.net/signin
Developed a modular, 2D game engine using C++ and SFML, inspired by Unity’s component-based architecture. Implemented core systems including TransformComponent, RenderComponent, BoxColliderComponent, and a ScriptComponent modeled after Unity’s MonoBehaviour. The project was motivated by a desire to deepen understanding of engine internals and low-level gameplay systems. Designed for extensibility, with future plans for scene management and serialization.
![Engine Demo](https://www.twine.net/signin
[More here](https://www.twine.net/signin
Collaborative, open-source Unreal Engine 5 mini-game developed for Blaze Games using C++ and Blueprint. Designed and implemented enemy AI using Behavior Trees, Blackboards, and AI Controllers, including balancing mechanics for fair and engaging gameplay. Developed core systems such as camera control, HUD, game-over transitions, event-driven communication between Actors with Event Dispatchers, and Enhanced Input integration, with modular systems designed for scalability and smooth performance.
![Gameplay Short](https://www.twine.net/signin
[More here](https://www.twine.net/signin
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