- Animation Director
- Animator
- Character Rigger
- +2
Nanda Kishore Sediguli
- Bengaluru, India
- 1 project
Hello! I'm a passionate Art and Animation Director with over 17 years of experience in shaping visual styles across television, films, and games.
About
Hello! I’m a passionate Art and Animation Director with over 17 years of experience in shaping visual styles across television, films, and games. My journey is driven by a love for storytelling and creating immersive worlds that resonate with audiences. I thrive in collaborative environments, guiding my teams through every stage of production to deliver exceptional player experiences. Let’s create something amazing together!
- Joined August 2025
Skills· 12
Languages
- EnglishFluent
- HindiFluent
- TeluguFluent
- KannadaFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
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Projects · 1
Work experience· 13 roles
Lead Animator, Character Rigger, Marketing Content Developer, and Animation Pipeline Specialist for a groundbreaking TPS looter shooter game in India aimed at the global F2P audience. Created high-quality game animations collaborating with designers, programmers, and artists to integrate animations seamlessly. Utilized rigging and skinning skills for diverse character rigs and in-game costumes, enhancing visual variety. Contributed to designing, implementing, and maintaining animation and rigging pipelines, supporting the art process. Worked with engineers to assess existing tools and design custom solutions to enhance pipelines. Guided and trained team members, sharing expertise in rigging, animation blending, and state machines. Oversaw recruitment for the animation department and worked on motion capture asset packs by editing, cleaning motion data, and retargeting.
Led a team of Animators and Artists in an Agile project environment. Participated in daily scrums, white-boarding sessions, product reviews, and playtests. Managed and provided critiques to outsourcing vendors and contractors throughout the project lifecycle. Organized art assets, animation bibles, documents, and project management tools using Perforce, Jira, Slack, and Zoom. Coordinated with game designers, developers, product managers, art directors, and production teams to develop art and animations for games such as Farmville 2, FV2-Country Escape, and CSR2.
Led a team of Animators and Artists in an Agile project management setting, participating in daily scrums, white-boarding sessions, product reviews, and playtests. Managed and provided critiques to outsourcing vendors and contractors throughout the project lifecycle. Organized art assets, animation bibles, and project management tools using Perforce, Jira, Slack, and Zoom. Coordinated closely with Game Designers, Developers, Product Managers, Art Directors, and production teams to develop art and animations for games such as Farmville 2, FV2-Country Escape, and CSR2.
Education
Certifications and awards· 19
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