I am a creative and results-driven Art and Animation Director with over 19 years of experience across various entertainment sectors including television, feature films, and games. My passion lies in shaping immersive worlds and delivering exceptional player experiences, guiding teams from concept to final delivery. I thrive in creative leadership roles and enjoy the art of visual storytelling.

Nanda Kishore Sediguli

I am a creative and results-driven Art and Animation Director with over 19 years of experience across various entertainment sectors including television, feature films, and games. My passion lies in shaping immersive worlds and delivering exceptional player experiences, guiding teams from concept to final delivery. I thrive in creative leadership roles and enjoy the art of visual storytelling.

Available to hire

I am a creative and results-driven Art and Animation Director with over 19 years of experience across various entertainment sectors including television, feature films, and games. My passion lies in shaping immersive worlds and delivering exceptional player experiences, guiding teams from concept to final delivery. I thrive in creative leadership roles and enjoy the art of visual storytelling.

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Language

English
Fluent
Hindi
Fluent
Telugu
Fluent
Kannada
Fluent

Work Experience

Lead Animator at LILA Games
February 1, 2023 - Present
Lead Animator, Character Rigger, Marketing Content Developer, and Animation Pipeline Specialist for a groundbreaking TPS looter shooter game in India aimed at the global F2P audience. Created high-quality game animations collaborating with designers, programmers, and artists to integrate animations seamlessly. Utilized rigging and skinning skills for diverse character rigs and in-game costumes, enhancing visual variety. Contributed to designing, implementing, and maintaining animation and rigging pipelines, supporting the art process. Worked with engineers to assess existing tools and design custom solutions to enhance pipelines. Guided and trained team members, sharing expertise in rigging, animation blending, and state machines. Oversaw recruitment for the animation department and worked on motion capture asset packs by editing, cleaning motion data, and retargeting.
Principal Animator at Zynga
January 31, 2023 - August 1, 2025
Led a team of Animators and Artists in an Agile project management setting, participating in daily scrums, white-boarding sessions, product reviews, and playtests. Managed and provided critiques to outsourcing vendors and contractors throughout the project lifecycle. Organized art assets, animation bibles, and project management tools using Perforce, Jira, Slack, and Zoom. Coordinated closely with Game Designers, Developers, Product Managers, Art Directors, and production teams to develop art and animations for games such as Farmville 2, FV2-Country Escape, and CSR2.
Senior Animator (contract) at Technicolor Creative Studios
August 31, 2014 - August 1, 2025
Worked on the project 'Wallykazam', a television series from Nickelodeon, delivering high-quality 3D animation content within tight deadlines.
Lead Animator (contract) at TURTLE IN MOTION STUDIOS PRIVATE LIMITED
December 31, 2013 - August 1, 2025
Supervised a team of Animators for the Feature Film 'The Adventures of Shonku', overseeing animation quality and workflow.
Senior Animator (contract) at Xentrix Studios
July 31, 2013 - August 1, 2025
Worked as a Senior Animator on 'Beware The Batman', a Warner Brothers television series, delivering complex animation sequences.
Lead Animator - Senior at DQ Entertainment
November 30, 2012 - August 1, 2025
Senior Lead cum Animation Supervisor for projects such as 'Mickey Mouse Club House' (seasons 3, 4 & 5) by Walt Disney Television and 'The Jungle Book' (season 1) for DQE, Moonscoop, and ZDF. Managed a team of 30-60 animators, assigned tasks, and proactively addressed issues and priorities to ensure smooth production.
Principal Animator at Zynga
January 31, 2023 - August 1, 2025
Led a team of Animators and Artists in an Agile project environment. Participated in daily scrums, white-boarding sessions, product reviews, and playtests. Managed and provided critiques to outsourcing vendors and contractors throughout the project lifecycle. Organized art assets, animation bibles, documents, and project management tools using Perforce, Jira, Slack, and Zoom. Coordinated with game designers, developers, product managers, art directors, and production teams to develop art and animations for games such as Farmville 2, FV2-Country Escape, and CSR2.
Senior Animator (contract) at Technicolor Creative Studios
August 31, 2014 - August 1, 2025
Worked on the "Wallykazam" Television series from Nickelodeon, providing senior-level animation expertise.
Lead Animator (contract) at TURTLE IN MOTION STUDIOS PRIVATE LIMITED
December 31, 2013 - August 1, 2025
Supervised a team of animators for the feature film "The Adventures of Shonku".
Senior Animator (contract) at Xentrix Studios
July 31, 2013 - August 1, 2025
Worked as a Senior Animator on "Beware The Batman," a Warner Brothers Television series.
Lead Animator - Senior at DQ Entertainment
November 30, 2012 - August 1, 2025
Senior Lead and Animation Supervisor for projects including "Mickey Mouse Club House" seasons 3-5 and "The Jungle Book" season 1. Managed teams of 30-60 animators, assigned tasks, and proactively addressed issues to maintain production quality.

Education

Master of Computer Applications at Osmania University
January 1, 2002 - December 31, 2005
Advanced Diploma in Multimedia (ADIM) at Arena Multimedia (Aptech)
January 1, 2002 - January 1, 2004

Qualifications

2D Animation: Animal Walk Cycles - LinkedIn
January 11, 2030 - August 1, 2025
Learning Adobe Animate CC: Animation - LinkedIn
January 11, 2030 - August 1, 2025
Character Animation: Locomotion - LinkedIn
January 11, 2030 - August 1, 2025
Unity 3D Essential Training - LinkedIn
January 11, 2030 - August 1, 2025
Learning Jira Software - LinkedIn
January 11, 2030 - August 1, 2025
After Effects 2020 New Features - LinkedIn
January 11, 2030 - August 1, 2025
Animation Foundations: Gesture - LinkedIn
January 11, 2030 - August 1, 2025
3ds Max: Character Rigging - LinkedIn
January 11, 2030 - August 1, 2025
Unity 3D 2018 Essential Training - LinkedIn
January 11, 2030 - August 1, 2025
How to Draw and Sketch - LinkedIn
January 11, 2030 - August 1, 2025
The Art & Science of Drawing Form&Space - LinkedIn
January 11, 2030 - August 1, 2025
Executive Leadership - LinkedIn
January 11, 2030 - August 1, 2025
Agile Software Development - LinkedIn
January 11, 2030 - August 1, 2025
Negotiation Skills - LinkedIn
January 11, 2030 - August 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services