Nanda Kishore Sediguli

Available to hire

Hello! I'm a passionate Art and Animation Director with over 17 years of experience in shaping visual styles across television, films, and games.

About

Hello! I’m a passionate Art and Animation Director with over 17 years of experience in shaping visual styles across television, films, and games. My journey is driven by a love for storytelling and creating immersive worlds that resonate with audiences. I thrive in collaborative environments, guiding my teams through every stage of production to deliver exceptional player experiences. Let’s create something amazing together!

  • Joined August 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services

Projects · 1

Work experience· 13 roles

Lead Animator · LILA GamesFeb 2023 – Present · 3 yrs 10 mos

Lead Animator, Character Rigger, Marketing Content Developer, and Animation Pipeline Specialist for a groundbreaking TPS looter shooter game in India aimed at the global F2P audience. Created high-quality game animations collaborating with designers, programmers, and artists to integrate animations seamlessly. Utilized rigging and skinning skills for diverse character rigs and in-game costumes, enhancing visual variety. Contributed to designing, implementing, and maintaining animation and rigging pipelines, supporting the art process. Worked with engineers to assess existing tools and design custom solutions to enhance pipelines. Guided and trained team members, sharing expertise in rigging, animation blending, and state machines. Oversaw recruitment for the animation department and worked on motion capture asset packs by editing, cleaning motion data, and retargeting.

Principal Animator · ZyngaJan 2023 – Aug 2025 · 2 yrs 8 mos

Led a team of Animators and Artists in an Agile project environment. Participated in daily scrums, white-boarding sessions, product reviews, and playtests. Managed and provided critiques to outsourcing vendors and contractors throughout the project lifecycle. Organized art assets, animation bibles, documents, and project management tools using Perforce, Jira, Slack, and Zoom. Coordinated with game designers, developers, product managers, art directors, and production teams to develop art and animations for games such as Farmville 2, FV2-Country Escape, and CSR2.

Principal Animator · ZyngaJan 2023 – Aug 2025 · 2 yrs 8 mos

Led a team of Animators and Artists in an Agile project management setting, participating in daily scrums, white-boarding sessions, product reviews, and playtests. Managed and provided critiques to outsourcing vendors and contractors throughout the project lifecycle. Organized art assets, animation bibles, and project management tools using Perforce, Jira, Slack, and Zoom. Coordinated closely with Game Designers, Developers, Product Managers, Art Directors, and production teams to develop art and animations for games such as Farmville 2, FV2-Country Escape, and CSR2.

Principal Animator · ZyngaDec 2014 – Jan 2023 · 8 yrs 2 mos
Senior Animator (contract) · Technicolor Creative StudiosAug 2014 – Aug 2025 · 11 yrs 1 mo
Senior Animator (contract) · Technicolor Creative StudiosAug 2014 – Aug 2025 · 11 yrs 1 mo
Lead Animator (contract) · TURTLE IN MOTION STUDIOS PRIVATE LIMITEDDec 2013 – Aug 2025 · 11 yrs 9 mos
Lead Animator (contract) · TURTLE IN MOTION STUDIOS PRIVATE LIMITEDDec 2013 – Aug 2025 · 11 yrs 9 mos

Education

Master of Computer Applications · Osmania University2002 – 2005
Advanced Diploma in Multimedia (ADIM) · Arena Multimedia (Aptech)2002 – 2004
Master of Computer Applications (MCA) · Osmania University2002 – 2005
Advanced Diploma in Multimedia (ADIM) · Arena Multimedia (Aptech)2002 – 2004

Certifications and awards· 19

2D Animation: Animal Walk Cycles - LinkedIn2030 – 2025
Learning Adobe Animate CC: Animation - LinkedIn2030 – 2025
Character Animation: Locomotion - LinkedIn2030 – 2025
Unity 3D Essential Training - LinkedIn2030 – 2025

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