In my career, I have worked as a classical guitarist in chamber ensembles, guitar and bass session player, composer (Lazy Sweet Tycoon, Bloody Vengeance, Ocean's 7-11, Life, Death, and Late Night Tacos), and more rarely as a producer and mix engineer for other artists. Having started as a Video Game Composer, I'm versatile in genres and styles. I can write a soundtrack that adjusts to your project's needs, elevating its production value as I use plugins and virtual instruments from the best developers in the industry (CineSamples, Spitfire Audio, 8DIO, Audio Imperia, Plugin Alliance, Universal Audio, and many more). I'm also not afraid to take risks or offer solutions that will help your product stand out from the industry standard.

Kitarraman

In my career, I have worked as a classical guitarist in chamber ensembles, guitar and bass session player, composer (Lazy Sweet Tycoon, Bloody Vengeance, Ocean's 7-11, Life, Death, and Late Night Tacos), and more rarely as a producer and mix engineer for other artists. Having started as a Video Game Composer, I'm versatile in genres and styles. I can write a soundtrack that adjusts to your project's needs, elevating its production value as I use plugins and virtual instruments from the best developers in the industry (CineSamples, Spitfire Audio, 8DIO, Audio Imperia, Plugin Alliance, Universal Audio, and many more). I'm also not afraid to take risks or offer solutions that will help your product stand out from the industry standard.

Available to hire

In my career, I have worked as a classical guitarist in chamber ensembles, guitar and bass session player, composer (Lazy Sweet Tycoon, Bloody Vengeance, Ocean’s 7-11, Life, Death, and Late Night Tacos), and more rarely as a producer and mix engineer for other artists.
Having started as a Video Game Composer, I’m versatile in genres and styles. I can write a soundtrack that adjusts to your project’s needs, elevating its production value as I use plugins and virtual instruments from the best developers in the industry (CineSamples, Spitfire Audio, 8DIO, Audio Imperia, Plugin Alliance, Universal Audio, and many more).
I’m also not afraid to take risks or offer solutions that will help your product stand out from the industry standard.

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Language

Italian
Fluent
English
Advanced
French
Beginner
Spanish; Castilian
Beginner
Latin
Intermediate

Work Experience

Add your work experience history here.

Education

High School Diploma at Liceo Scientifico E. Fermi, Montesarchio (BN) 82016, Italy
September 14, 2008 - July 3, 2013
Diploma V.O. in Classical Guitar at Conservatorio Nicola Sala, Benevento (BN), Italy
September 23, 2024 - September 23, 2024
Master's Degree In Applied Music Composition for Film at Conservatorio Nicola Sala, Benevento (BN), Italy
November 1, 2019 - October 21, 2021
I graduated Magna Cum Laude with a thesis on the technical evolution of video game music
Diamond Diploma at Game Audio Academy
October 27, 2022 - February 24, 2023
The course covered the implementation of audio in Unity, with and without FMOD and in Unreal Engine using Wwise

Qualifications

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Industry Experience

Media & Entertainment, Gaming, Education, Computers & Electronics
    Life, Death & Late Night Tacos

    I composed the score for the Short Film “Life Death and Late Night Tacos”, directed by Justin K. Miller

    Ocean's 7-11

    I composed the score for the Short Film “Ocean’s 7 Eleven”, directed by Justin K. Miller

    Bloody Vengeance

    I was hired to compose the score for the Short Film “Bloody Vengeance” directed by Erik Rangel (December 2023-February 2024)

    Hitch

    I worked from April 2021 to September 2023 on Hitch, a videogame by Neapolitan Developer Nerosolis.
    Hitch was a complex experience, mixing the mechanics of 3D walking simulators and puzzles with a 2D Metroidvania.
    I extensively researched chiptune music and sound effects to ensure that the 2D Metroidvania had the most authentic audio for an SNES-inspired video game.
    I also created the soundtrack and sound effects for the 3D walking simulator, all the system sounds of the in-game SNES lookalike and prepared the assets for implementation into Unity using FMOD Studio.
    You can watch one of the episodes I did for the OST Breakdownor the teaser trailer that was released when the project was announced.