As a 3D Environment and Lighting Artist, I create immersive real-time environments for mobile games and renderings for visualizations. I specialize in environment modeling, lighting, and asset integration for production-ready workflows. I use 3ds Max, V-Ray, Substance Painter, and Photoshop, and I’ve built exterior environments and integrated assets into game engines like Unity and Unreal Engine 5. My focus is achieving strong visual fidelity while meeting performance requirements.

Kitty Aldrich

As a 3D Environment and Lighting Artist, I create immersive real-time environments for mobile games and renderings for visualizations. I specialize in environment modeling, lighting, and asset integration for production-ready workflows. I use 3ds Max, V-Ray, Substance Painter, and Photoshop, and I’ve built exterior environments and integrated assets into game engines like Unity and Unreal Engine 5. My focus is achieving strong visual fidelity while meeting performance requirements.

Available to hire

As a 3D Environment and Lighting Artist, I create immersive real-time environments for mobile games and renderings for visualizations. I specialize in environment modeling, lighting, and asset integration for production-ready workflows.

I use 3ds Max, V-Ray, Substance Painter, and Photoshop, and I’ve built exterior environments and integrated assets into game engines like Unity and Unreal Engine 5. My focus is achieving strong visual fidelity while meeting performance requirements.

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Work Experience

Senior Environment & Lighting Artist at Burlingame Studios
January 1, 2023 - June 30, 2026
Created detailed exterior environments and world spaces using 3ds Max. Built and integrated 300+ exterior environments for game production using 3ds Max and Unity, modeling, assembling, and optimizing assets to meet visual and performance requirements. Produced low-poly assets for engine transfer and created playable mobile game levels including scene setup, object placement, and environment composition. Built materials, configured lighting elements, and prepared levels for production use.
3D Visualization Lighting Specialist at Wayfair
August 1, 2019 - August 1, 2022
Created photorealistic product images using V-Ray and 3ds Max, applying advanced lighting techniques to improve product appeal and accurately simulate material behavior. Developed realistic V-Ray materials for physically accurate surface representation. Modeled, refined, and optimized 3D assets for high-end visualizations and production environments; designed and styled interior and exterior scenes. Used subsurface scattering and advanced shading techniques to create lifelike foliage and natural elements.

Education

Bachelor Degree of Science in Game Art at Full Sail University
January 1, 2015 - May 31, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services