I am a lead software engineer of a VR company based in Norway for 4 years already. Most of my responsibility lies in software architecture, production, and management. My main focus is for the company is to ensure that the production is moving efficiently by providing ease of development for the other developers and figuring out the key details needed for the team to function. You can see my portfolio in kkpgarcia.github.io. My main expertise is in C++ and C#. I started in Unity, but has grown into different game engines, except Unreal. Despite not having experience in Unreal, I am very well knowledgeable on how game engine works as I am actively making a game engine of my own on my spare time.

Kyle Garcia

I am a lead software engineer of a VR company based in Norway for 4 years already. Most of my responsibility lies in software architecture, production, and management. My main focus is for the company is to ensure that the production is moving efficiently by providing ease of development for the other developers and figuring out the key details needed for the team to function. You can see my portfolio in kkpgarcia.github.io. My main expertise is in C++ and C#. I started in Unity, but has grown into different game engines, except Unreal. Despite not having experience in Unreal, I am very well knowledgeable on how game engine works as I am actively making a game engine of my own on my spare time.

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I am a lead software engineer of a VR company based in Norway for 4 years already. Most of my responsibility lies in software architecture, production, and management. My main focus is for the company is to ensure that the production is moving efficiently by providing ease of development for the other developers and figuring out the key details needed for the team to function.

You can see my portfolio in kkpgarcia.github.io.

My main expertise is in C++ and C#. I started in Unity, but has grown into different game engines, except Unreal. Despite not having experience in Unreal, I am very well knowledgeable on how game engine works as I am actively making a game engine of my own on my spare time.

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