I am a 2D Spine Animator with years of experience in mobile and PC game development. My expertise lies in character rigging, cutscenes, and visual effects (VFX). I’ve created over 200 animations and optimized workflows, resulting in a 20% reduction in production time. Proficient in Spine 2D, After Effects, Photoshop, and Illustrator, I specialize in creating high-quality 2-2.5D animations.
I possess a strong understanding of the 12 principles of animation, and am experienced in exporting Spine 2D data (json/png, etc.) for seamless integration with Unity. I effectively utilize and adapt AI tools to streamline workflows and improve quality. I am also committed to continuous learning, regularly taking mini-courses from leading animators to enhance my skillset.
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