I am a 2D Spine Animator with extensive experience in both mobile and PC game development. My expertise includes character rigging, cutscenes, and visual effects (VFX). Over the course of my career, I’ve created more than 200 animations and optimized workflows, achieving a 20% reduction in production time. Proficient in Spine 2D, After Effects, Photoshop, and Illustrator, I specialize in producing high-quality 2D and 2.5D animations. I have a strong command of the 12 principles of animation and experience exporting Spine 2D data (JSON/PNG, etc.) for seamless integration with Unity. Additionally, I leverage AI tools to streamline workflows and elevate animation quality. Dedicated to continuous growth, I regularly take mini-courses from leading animators to expand and refine my skills. 💡 Skills 💡 • Spine 2D: Character rigging, mesh creation, weighting, IK, animation cycles (walk, run, combat, etc.) • Adobe After Effects: Compositing, motion tracking, masking, expressions, VFX • Adobe Photoshop: Asset creation, editing, and optimization • Adobe Illustrator: Vector-based design and asset preparation • Optimization: Animations tailored for multiple platforms and devices…

Katsiaryna

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I am a 2D Spine Animator with extensive experience in both mobile and PC game development. My expertise includes character rigging, cutscenes, and visual effects (VFX). Over the course of my career, I’ve created more than 200 animations and optimized workflows, achieving a 20% reduction in production time. Proficient in Spine 2D, After Effects, Photoshop, and Illustrator, I specialize in producing high-quality 2D and 2.5D animations. I have a strong command of the 12 principles of animation and experience exporting Spine 2D data (JSON/PNG, etc.) for seamless integration with Unity. Additionally, I leverage AI tools to streamline workflows and elevate animation quality. Dedicated to continuous growth, I regularly take mini-courses from leading animators to expand and refine my skills. 💡 Skills 💡 • Spine 2D: Character rigging, mesh creation, weighting, IK, animation cycles (walk, run, combat, etc.) • Adobe After Effects: Compositing, motion tracking, masking, expressions, VFX • Adobe Photoshop: Asset creation, editing, and optimization • Adobe Illustrator: Vector-based design and asset preparation • Optimization: Animations tailored for multiple platforms and devices…

Available to hire

I am a 2D Spine Animator with extensive experience in both mobile and PC game development. My expertise includes character rigging, cutscenes, and visual effects (VFX). Over the course of my career, I’ve created more than 200 animations and optimized workflows, achieving a 20% reduction in production time.

Proficient in Spine 2D, After Effects, Photoshop, and Illustrator, I specialize in producing high-quality 2D and 2.5D animations. I have a strong command of the 12 principles of animation and experience exporting Spine 2D data (JSON/PNG, etc.) for seamless integration with Unity. Additionally, I leverage AI tools to streamline workflows and elevate animation quality. Dedicated to continuous growth, I regularly take mini-courses from leading animators to expand and refine my skills.

💡 Skills 💡

• Spine 2D: Character rigging, mesh creation, weighting, IK, animation cycles (walk, run, combat, etc.)

• Adobe After Effects: Compositing, motion tracking, masking, expressions, VFX

• Adobe Photoshop: Asset creation, editing, and optimization

• Adobe Illustrator: Vector-based design and asset preparation

• Optimization: Animations tailored for multiple platforms and devices

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Language

English
Advanced
Russian
Fluent
Ukrainian
Fluent
Belarusian
Fluent
Polish
Beginner

Work Experience

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Education

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Qualifications

Candidate for Master of Sports
January 11, 2030 - November 20, 2025

Industry Experience

Media & Entertainment