I am an adaptive and dedicated illustrator with 6+ years of experience working with clients and teams on a variety of projects. I have worked in many different environments: from in office settings with precise photo editing and mockups, to spot illustrations, book covers, self-published zines, podcast brand design, and more- I am known for being able to bring any project to life with precise detail, passion, and diligence.
I have an affinity for representing diverse stories, science fact + fiction, and anything with creative use of color. I look forward to working together!
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I developed the logo and promotional material for an unreleased podcast. The cover art was painted with gouache and all further deliverables were created with Adobe Photoshop and Illustrator. This was such an exciting project to work on. I love being able to see one illustration transform into a full brand design! I plan to work further with this client upon podcast release to create further design content.
This project can be seen [here](https://www.twine.net/signin
I am currently a design intern at SciQuel, a science magazine focused on making science accessible to all. I have developed a unique portrait style for them alongside a growing number of spot illustrations for various articles. I have also assisted them with their brand design, specifically assisting with their website and color palette.
My work for SciQuel can best be seen [here](https://www.twine.net/signin
- Terraqueous Distributors, “The Unofficial Dr Who Annual 1988” and “The Unofficial Dr Who Annual 1997”
- Nova and Mali, “A Hitchhiker’s Guide to Art History”
- 77 Years Team, “The History Between Us”
I have worked with a variety of clients (along with my own personal projects) to develop book covers, game board spreads, poster pages, and more! My work has been printed in four publications:
This work can be seen on my website [here](https://www.twine.net/signin
A photon scientist and an android mechanic form an unlikely bond due to their joint boredom and loneliness at work. Together, they work on a machine that is part of a vital experiment and quest: complete the project their late colleague started decades ago that resulted in their disappearance.
This character design project began as a quick class assignment and quickly became a passion project. I used simple visual code on GDevelop to draft a few levels for my game, Luminesce Laboratories. I am so excited to create more with these characters in the future.
You can see my character design work and test out the first two levels of this game [here](https://www.twine.net/signin
I have made 30+ tailored experimental portraits for a range of clients. These portraits are a test in style adaption as they are based on the art of the video game Disco Elysium. My experience painting with gouache informs my brush strokes and use of color in every portrait I create.
These portraits can best be seen [here](https://www.twine.net/signin
At Merolatile Distributors of America, I developed hundreds of mockup templates for roomscenes to showcase products alongside formatting templates for product scale, grout color, and product patterns. My knowledge of light and perspective is what made me succeed at this role.
You can see examples of my work at Merolatile [here](https://www.twine.net/signin
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