Available to hire
I am Wahyu Tri Saputro, a creative and technical Game Designer from Bojonegoro, Indonesia. I own the design vision and narrative architecture for games from concept to completion, specializing in crafting engaging core loops, innovative mechanics, and rich dialogue that drive player engagement.
I am proficient in Unity and C#, enabling rapid prototyping and effective collaboration with engineering teams. I am seeking to leverage a unique blend of creative design and technical execution to build memorable player experiences in the games I create.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Language
English
Advanced
Indonesian
Fluent
Work Experience
Laboratory Assistant at GIGa Laboratory
March 1, 2022 - July 31, 2024Managed laboratory maintenance and supported community service activities. Participated in research on VR and AR application development for jaw surgery planning preparation, enhancing technical and teamwork skills in a game and interaction focused environment.
Expert Staff of Documentation at Schematics ITS
May 1, 2022 - December 31, 2022Documented Schematics events including a national seminar, art exhibition, logic contest, and programming contest for one of the largest student-organized events at Institut Teknologi Sepuluh Nopember.
Staff of Game Design at Schematics ITS
May 1, 2021 - December 31, 2021Assisted expert staff in designing game concepts, creating assets, story, and dialogue for the Schematics logic competition's game. Contributed to the creative process and development of interactive competition activities.
Laboratory assistant at GIGa Laboratory
March 1, 2022 - July 31, 2024Responsible for laboratory maintenance, assisting in community service activities, and participating in research on VR and AR application development for jaw surgery planning preparation.
Expert Staff of Documentation at Schematics ITS
May 1, 2022 - December 31, 2022Responsible for documenting Schematics events, an annual event featuring a national seminar, art exhibition, logic contest, and programming contest organized by Institut Teknologi Sepuluh Nopember Informatics Engineering students.
Staff of Game Design at Schematics ITS
May 1, 2021 - December 31, 2021Helped expert staff design the game concept, creating assets, story, and dialogue for the Schematics logic competition's game.
Game Designer, Game Programmer at GameTech GameJam 2025
September 1, 2025 - PresentDesigned a core gameplay loop for A Net Venture, a fast-paced arcade fishing game. Implemented the main mechanics, health system, scoring, spawn logic, and controls in Unity, delivering an intuitive yet challenging experience suitable for a game jam timeframe.
Game Designer, Game Programmer at Gameseed 2025
August 31, 2025 - September 16, 2025Designed a hybrid typing/turn-based RPG (Project Type) blending typing speed with strategic combat. Implemented core combat and typing systems in C# using Unity, with responsive feedback to make typing feel impactful and rewarding.
Game Designer, Narrative Designer at IGGI Portfolio Jam 2025 – Warung Madura
July 31, 2025 - September 16, 2025Created the core shop-management loop with customer interactions in a narrative-driven setting inspired by Coffee Talk. Authored character dialogue in both English and Indonesian to establish distinct voices and emotional arcs.
Game Designer, Game Programmer at GameJamPlus 24/25 – Night’s Pact
November 30, 2024 - September 16, 2025Co-designed core mechanics for a horror stealth/management game based on Indonesian folklore (Babi Ngepet). Implemented player abilities, state management, and win conditions under a 54-hour deadline; enhanced atmosphere with post-processing and dynamic lighting.
Game Programmer, Dialogue Writer at Gameseed 2024 – Black Orchid
September 30, 2024 - September 16, 2025Designed and programmed a timeline-switching mechanic, quest logic, and interactive minigames to support exploration. Wrote NPC dialogues to build world context and guide players.
Researcher, Programmer at ITS – Medical Visualization Research
July 31, 2024 - September 16, 2025Developed an XR prototype in Unity to assist surgeons in visualizing mandibular procedures. Implemented intuitive 3D interaction mechanics with Oculus SDK and EzySlice for slicing mechanics.
2D Pixel Artist at Quadrathlon ITS 2021
May 31, 2021 - September 16, 2025Created all visual assets for Pra Pasca, a 2D timeline-switching platformer, including sprites, tilesets, and background art to support the past/future mechanic.
Laboratory Assistant at Graphics, Interaction, and Game Laboratory (GIGa Lab) – ITS
July 31, 2024 - September 16, 2025Maintained development hardware and software (VR headsets, Unity, prototyping tools) for students; supported VR interaction prototypes for surgical planning applications and helped run workshops.
Expert Staff of Documentation at Schematics ITS 2022
December 31, 2022 - September 16, 2025Documented a large-scale, multi-day event, capturing key moments across seminars, exhibitions, and competitions; collaborated with cross-functional teams to ensure thorough coverage.
Staff of Game Design at Schematics ITS 2021
December 31, 2021 - September 16, 2025Supported the design team for the National Logic Competition game, contributing to asset creation, story, and dialogue to engage thousands of participants.
Game Designer, Game Programmer at A Net Venture (GameJam 2025)
September 30, 2025 - September 16, 2025Designed a fast-paced arcade fishing core loop with intuitive controls, implemented health system, scoring, fish spawning and obstacle logic in Unity; focused on making the game easy to pick up while offering a challenging rhythm.
Game Designer, Game Programmer at Gameseed 2025
August 31, 2025 - September 16, 2025Designed a hybrid typing/turn-based combat mechanic, integrating typing speed with strategic choices. Programmed core combat and typing systems in C# using Unity, with responsive feedback to reward accuracy and pace.
Game Designer, Narrative Designer at Warung Madura (IGGI Portfolio Jam 2025)
July 31, 2025 - September 16, 2025Designed core shop-management loop and customer dialogue-driven encounters inspired by Coffee Talk. Authored all character dialogues in English and Indonesian to create distinct voices and emotional arcs.
Game Designer, Game Programmer at Night’s Pact (GameJamPlus 24/25)
November 30, 2024 - September 16, 2025Co-designed tension-filled horror mechanics based on Indonesian folklore (Babi Ngepet). Implemented player abilities, state management, and win conditions; enhanced atmosphere with CRT shader, vignette, and dynamic lighting within 54 hours.
Game Programmer, Dialogue Writer at Black Orchid (Gameseed 2024)
September 30, 2024 - September 16, 2025Designed and programmed a timeline-switching mechanic and quest/interaction systems to support exploration. Wrote NPC dialogues in English and Indonesian to enrich world-building and quest narration.
Researcher, Programmer at Institut Teknologi Sepuluh Nopember (XR Application for Mandibular Cutting Surgery Planning)
July 31, 2024 - September 16, 2025Built a functional Unity-based VR prototype to aid surgical visualization and planning; implemented Oculus Interaction SDK for 3D manipulation and EzySlice-based slicing.
2D Pixel Artist at Quadrathlon ITS 2021
May 1, 2021 - September 16, 2025Created all visual assets (sprites, tilesets, backgrounds) for Pra Pasca, a 2D timeline-switching platformer; collaborated with designer and programmer to ensure assets supported the unique mechanic.
Laboratory Assistant at Graphics, Interaction, and Game Laboratory (GIGa Lab), ITS
July 31, 2024 - September 16, 2025Maintained development hardware and software, enabling 99% operational readiness; supported VR interaction prototyping and workshops to educate students; contributed to lab projects.
Laboratory Assistant at Graphics, Interaction, and Game Laboratory (GIGa Lab), ITS
July 1, 2024 - September 16, 2025Maintained and configured critical development hardware (VR headsets, workstations) and software (Unity, prototyping tools), ensuring 99% operational readiness for student users. Contributed to an innovative R&D project, developing and prototyping VR interaction mechanics for surgical planning, and supported community outreach by organizing workshops and events to foster the next generation of game developers.
Expert Staff of Documentation at Schematics ITS
December 31, 2022 - September 16, 2025Collaborated with a cross-functional team to document a large-scale, multi-day event, capturing key moments across seminars, exhibitions, and competitions.
Staff of Game Design at Schematics ITS
December 31, 2021 - September 16, 2025Supported the design team in conceptualizing the game used for the National Logic Competition (NLC), contributing to asset creation, story, and dialogue.
Researcher, Programmer at Institut Teknologi Sepuluh Nopember (ITS)
July 1, 2024 - September 16, 2025XR Application for Mandibular Cutting Surgery Planning: Designed and developed a functional VR prototype in Unity to assist surgeons visualizing and planning complex mandibular procedures; engineered intuitive 3D interaction mechanics using the Oculus Integration SDK and EzySlice plugin, delivering a robust proof-of-concept for XR-assisted surgical planning.
Education
Bachelor's Degree at Institut Teknologi Sepuluh Nopember
August 1, 2020 - August 31, 2024Bachelor's degree at Institut Teknologi Sepuluh Nopember
August 1, 2020 - August 31, 2024Bachelor of Engineering in Informatics at Institut Teknologi Sepuluh Nopember (ITS)
January 11, 2030 - August 1, 2024Bachelor of Engineering in Informatics at Institut Teknologi Sepuluh Nopember (ITS)
January 11, 2030 - August 1, 2024Bachelor of Engineering in Informatics at Institut Teknologi Sepuluh Nopember (ITS)
January 11, 2030 - August 1, 2024Qualifications
Industry Experience
Gaming, Education, Healthcare, Software & Internet, Media & Entertainment, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
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