I specialize in 3D animation and modeling, with a strong interest in texturing. Over the years, I've developed a diverse skill set, growing in various applications and techniques. I constantly challenge myself to learn something new with each project, aiming to grow professionally and contribute to a wide range of future projects. I value constructive feedback from team members, as it helps refine my work. My passion for creating high-quality artworks drives me to consistently deliver the best results on every project.​ Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Koby Montenegro

I specialize in 3D animation and modeling, with a strong interest in texturing. Over the years, I've developed a diverse skill set, growing in various applications and techniques. I constantly challenge myself to learn something new with each project, aiming to grow professionally and contribute to a wide range of future projects. I value constructive feedback from team members, as it helps refine my work. My passion for creating high-quality artworks drives me to consistently deliver the best results on every project.​ Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I specialize in 3D animation and modeling, with a strong interest in texturing. Over the years, I’ve developed a diverse skill set, growing in various applications and techniques. I constantly challenge myself to learn something new with each project, aiming to grow professionally and contribute to a wide range of future projects. I value constructive feedback from team members, as it helps refine my work. My passion for creating high-quality artworks drives me to consistently deliver the best results on every project.​

Portfolio: Website not available. Sign in: https://www.twine.net/signup

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    paper Mycelium

    Aug 2023 - July 2024

    • Rigged, weight painted, and animated the player character and enemies, creating animations that have weight and bounce to them.
    • Modeled environmental assets and boss with a low poly count.
    • UV’ed, and Textured assets for the environment using a custom brush, helping environments feel painted.
    • Implemented models into Prefabs as well as creating Materials for models using textures.
    • Created LODs for tree models, helping to optimize game performance.

    Portfolio Page: https://www.twine.net/signin

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