Independent game developer and Unity specialist with extensive experience shipping PC and mobile titles and creating Unity Asset Store content. I’ve worked across gameplay/system development, tooling, and release engineering, including build automation and live update support. I’m a co-founder and VP who has led development teams and built reusable tooling for game studios, alongside freelance contract roles delivering production-ready features and pipelines.

Kriss Vanags

Independent game developer and Unity specialist with extensive experience shipping PC and mobile titles and creating Unity Asset Store content. I’ve worked across gameplay/system development, tooling, and release engineering, including build automation and live update support. I’m a co-founder and VP who has led development teams and built reusable tooling for game studios, alongside freelance contract roles delivering production-ready features and pipelines.

Available to hire

Independent game developer and Unity specialist with extensive experience shipping PC and mobile titles and creating Unity Asset Store content. I’ve worked across gameplay/system development, tooling, and release engineering, including build automation and live update support.

I’m a co-founder and VP who has led development teams and built reusable tooling for game studios, alongside freelance contract roles delivering production-ready features and pipelines.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate

Work Experience

Independent Software Developer at Hawkeye Game Studios
January 1, 2023 - Present
Released Unity Asset Store digital assets including "Ultimate Icon" and "Ultimate Parallax". Sole developer of the PC title "Isles of Wraith". Undertook various freelance contracting roles developing gameplay and systems for game titles.
Build Engineer/Mid Unity Developer at PlaySide
June 1, 2020 - December 1, 2022
Managed Jenkins build automation across mobile, PC, and macOS builds, including setting up new automation for incoming projects. Resolved build and in-game issues across projects. Built automated Unity pre/post-processing steps and developed mobile analytics/advertising tooling. Supported build releases and platform updates, and researched/introduced Git submodules company-wide for reusable code.
Unity Developer (Contract) at VMLY&R
June 1, 2019 - October 1, 2019
Designed and developed all games for the Monopoly McDonald's campaign (2019). Supported major iOS and Google Play releases for Australia and New Zealand. Supported live release builds and updates while the campaign was in progress.
Unity Developer at Buy Somewhere Pty Ltd
July 1, 2018 - March 1, 2019
Created a large-scale world using procedural generation from streaming API data. Worked closely with the art team to build complex art pipelines using custom MEL scripting and large-scale exporting with complex file structures.
Team Lead - Service Support Engineer at Saxons IT Solutions (Sub contract to Stryker ANZ)
September 1, 2017 - July 1, 2018
Assisted with IT solutions across multiple departments at Stryker. Managed an internal SharePoint site and collaborated with department leads to support information sharing processes and documentation. Handled user requests and departmental paperwork, maintained and created documentation for IT solutions and processes, and diagnosed and resolved IT service support issues.
Project Manager at AppBoxer
July 1, 2017 - September 1, 2017
Met with clients regarding app development projects, wrote customer briefs, project development plans, and specification documents, and managed client requests through the company’s app development team.
Junior IT Support Officer at WPP AUNZ
September 1, 2016 - July 1, 2017
Liaised with internal workers to fix issues with computer hardware, software, and company IT systems. Referenced and followed documentation for procedures and processes.
Co Founder & VP at Boxicity Studios
January 1, 2014 - Present
Provided various freelance contracting services developing gameplay and systems for game titles. Developed tooling and systems for Warbox game titles, including releasing "Warbox: Arcane".
Lead Developer & CoFounder at Big Paw Games
March 1, 2013 - September 1, 2016
Solely developed a multi-year game project working with publishers. Developed and ported the game to consoles including PS3, Xbox One, and Wii U, adhering to each platform’s technical requirements and compliance standards.

Education

Diploma in Management (Learning) at Independent Digital Business (Academy of Interactive Entertainment)
January 1, 2013 - January 1, 2013
Advanced Diploma in Games Programming, Software Development at Academy of Interactive Entertainment
January 1, 2011 - December 31, 2012
Certificate II in Computer Assembly and Repair at TAFE NSW – Western Sydney Institute
January 1, 2010 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services