Technical Sound Designer with 2+ years of dedicated game-audio experience and 18+ years of professional audio production and technical project management. Specialized in runtime procedural audio systems, Unity/Unreal audio integration, and custom C# tooling, with a strong ability to bridge creative intent and engineering execution. Author of an open-source Unity plugin (Fibonacci Acoustic Scanner Pro) for physics-based real-time acoustic simulation. Builds end-to-end audio pipelines—implementation, optimization, QA, tooling, and AI-assisted voice/dubbing workflows—to deliver adaptive, performant, and high-fidelity audio across interactive projects.

KIRILL KAZANOV

Technical Sound Designer with 2+ years of dedicated game-audio experience and 18+ years of professional audio production and technical project management. Specialized in runtime procedural audio systems, Unity/Unreal audio integration, and custom C# tooling, with a strong ability to bridge creative intent and engineering execution. Author of an open-source Unity plugin (Fibonacci Acoustic Scanner Pro) for physics-based real-time acoustic simulation. Builds end-to-end audio pipelines—implementation, optimization, QA, tooling, and AI-assisted voice/dubbing workflows—to deliver adaptive, performant, and high-fidelity audio across interactive projects.

Available to hire

Technical Sound Designer with 2+ years of dedicated game-audio experience and 18+ years of professional audio production and technical project management. Specialized in runtime procedural audio systems, Unity/Unreal audio integration, and custom C# tooling, with a strong ability to bridge creative intent and engineering execution.

Author of an open-source Unity plugin (Fibonacci Acoustic Scanner Pro) for physics-based real-time acoustic simulation. Builds end-to-end audio pipelines—implementation, optimization, QA, tooling, and AI-assisted voice/dubbing workflows—to deliver adaptive, performant, and high-fidelity audio across interactive projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Intermediate
Russian
Fluent

Work Experience

Sound Designer / Technical Sound Designer at Next Genium (Dungeon Dominator · 14: Overmind on Steam)
January 1, 2024 - Present
Handled full audio implementation in Unity with FMOD Studio: emitter setup, reverb zones, and state-driven audio logic. Designed and integrated adaptive music systems using RTPC-driven SFX pipelines. Created original SFX and scores shaping each project’s sonic identity. Developed and automated an AI TTS-based character dialogue voiceover pipeline (ElevenLabs), including scripting, post-processing, and engine-level integration for 30+ unique characters.
Sound Engineer at BuzzyLick Recording Studio
October 1, 2016 - December 1, 2023
Advanced synthesis for cinematic and NFT projects, including composition, mixing, and mastering across multiple genres. Led the audio department and managed turnkey projects from concept to final delivery.
Technical Project Manager (Electrical & Low-Voltage Systems)
January 1, 2013 - January 1, 2016
Founded and ran own engineering company. Led end-to-end project delivery: budgeting, system design, and resource allocation for complex hardware workflows with a disciplined engineering management approach.

Education

Interactive Sound & Audio Engines (2024) Professional Certificate at XSSR Academy
January 10, 2016 - December 25, 2016
Interactive Sound & Audio Engines · Professional Cert. at XSSR Academy
January 1, 2024 - January 1, 2024
Electrical Engineering (Level 4) at SPbPU
January 1, 2013 - January 1, 2014
PR & Political Technologies at SPbPU
January 1, 2008 - January 1, 2013
Management & HR at Qostanay Business College
January 1, 2005 - January 1, 2008

Qualifications

Sound Design & Engineering · Vocational Training
January 1, 2016 - January 1, 2016
XSSR Academy · Interactive Sound & Audio Engines · Professional Cert.
January 1, 2024 - August 17, 2026

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Education, Professional Services