- Audio Engineer
- Music Producer
- Sound Designer
- +1
KIRILL KAZANOV
- Kazakhstan
- 1 project
Technical Sound Designer with 2+ years of dedicated game-audio experience and 18+ years of professional audio production and technical project management.
About
Technical Sound Designer with 2+ years of dedicated game-audio experience and 18+ years of professional audio production and technical project management. Specialized in runtime procedural audio systems, Unity/Unreal audio integration, and custom C# tooling, with a strong ability to bridge creative intent and engineering execution.
Author of an open-source Unity plugin (Fibonacci Acoustic Scanner Pro) for physics-based real-time acoustic simulation. Builds end-to-end audio pipelines—implementation, optimization, QA, tooling, and AI-assisted voice/dubbing workflows—to deliver adaptive, performant, and high-fidelity audio across interactive projects.
- Joined January 2025
Languages
- EnglishIntermediate
- RussianFluent
Industry experience
- Gaming
- Media & Entertainment
- Computers & Electronics
- Education
- Professional Services
Projects · 1
Work experience
Handled full audio implementation in Unity with FMOD Studio: emitter setup, reverb zones, and state-driven audio logic. Designed and integrated adaptive music systems using RTPC-driven SFX pipelines. Created original SFX and scores shaping each project’s sonic identity. Developed and automated an AI TTS-based character dialogue voiceover pipeline (ElevenLabs), including scripting, post-processing, and engine-level integration for 30+ unique characters.
Advanced synthesis for cinematic and NFT projects, including composition, mixing, and mastering across multiple genres. Led the audio department and managed turnkey projects from concept to final delivery.
Founded and ran own engineering company. Led end-to-end project delivery: budgeting, system design, and resource allocation for complex hardware workflows with a disciplined engineering management approach.
Education· 5
Certifications and awards
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