Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Work Experience
3D Environment Artist II at EA
February 11, 2024 - March 26, 2026Environment, texture and level artist on an unannounced project. I was the only 3D generalist on the project for 2 years and have created, maintained and polished the entire environment with little to no direction. Aside from regular work, I was actively managing outsourced 3D vendors - assessed project needs, assigned deliverables, directed artists, and gave structured feedback and drawovers.
Along the TA team I navigated a highly complex asset system, building strong systemic thinking and cross-pipeline expertise.
3D Generalist and Character Artist at Mighty Yell
February 6, 2023 - January 15, 2025I was responsible for creating all environment assets and materials, as well as the vast majority of character models, using creative and efficient approaches tailored to the project’s unique needs. I delivered high-quality work at a fast pace, consistently requiring little to no feedback. My strong communication skills and deep understanding of production needs allowed me to provide the team with models that were clean, optimized, and ready for rigging, placement, and integration. My ability to anticipate pipeline requirements and contribute proactively made me a dependable and versatile
member of the team throughout development.
3D Environment Artist at Sleeping Giant Games
May 4, 2020 - December 15, 2023I was responsible for 3D modeling and texturing, flawlessly translating limited concept work into 3d; planning and creating an optimized asset database; creating modular sets for buildings and structures; world building and scene lighting; working with different rendering pipelines (realtime, baked lighting, unlit); environment animation and VFX creation; collaborating with tech artists and programmers on creation of custom world building tools and scripts, as well as effortlessly switching between multiple ongoing projects. I became a dynamic professional, consistently adapting to new game art approaches and trends, as well as eager to take the lead on environment planning. My proven expertise and collaborative approach made me an invaluable asset for any challenging project in game development.
3D Artist at Secret Location
May 6, 2019 - May 1, 2020I was responsible for a variety of game art for VR, such as 3D modeling/ sculpting, unwrapping & texturing, prop and character design, in-game graphic design, VFX design and world building. I was trusted to improvise on creation of the majority of 3D assets, as well as solved many problems in efficient and creative ways during development. I gained tremendous understanding of the game development and art integration pipelines, escalated my creative process into faster and more productive workflow.
Education
Bachelor of Architecture at USPTU
September 1, 2012 - June 1, 2017Game Art and Animation at Seneca Polytechnic
January 18, 2018 - August 31, 2018Qualifications
Industry Experience
Gaming
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