Hi, I'm Chloe Ong—a Life Sciences student at the National University of Singapore. I blend science with design and tech, currently leading EXCO and publicity for Temasek Hall's Sports Management Board, overseeing social media coverage, jersey and merchandise production, and event branding. I enjoy turning ideas into tangible, well-organised campaigns that engage peers and communities. I love building small games and platforms, tutoring peers in math and chemistry, and bringing cross-disciplinary teams together to ship creative projects—from a 2D RPG prototype to social-enterprise concepts like HireHelp by HighRise. I'm always keen to learn more and contribute with curiosity and teamwork.

Chloe Ong

Hi, I'm Chloe Ong—a Life Sciences student at the National University of Singapore. I blend science with design and tech, currently leading EXCO and publicity for Temasek Hall's Sports Management Board, overseeing social media coverage, jersey and merchandise production, and event branding. I enjoy turning ideas into tangible, well-organised campaigns that engage peers and communities. I love building small games and platforms, tutoring peers in math and chemistry, and bringing cross-disciplinary teams together to ship creative projects—from a 2D RPG prototype to social-enterprise concepts like HireHelp by HighRise. I'm always keen to learn more and contribute with curiosity and teamwork.

Available to hire

Hi, I’m Chloe Ong—a Life Sciences student at the National University of Singapore. I blend science with design and tech, currently leading EXCO and publicity for Temasek Hall’s Sports Management Board, overseeing social media coverage, jersey and merchandise production, and event branding. I enjoy turning ideas into tangible, well-organised campaigns that engage peers and communities.

I love building small games and platforms, tutoring peers in math and chemistry, and bringing cross-disciplinary teams together to ship creative projects—from a 2D RPG prototype to social-enterprise concepts like HireHelp by HighRise. I’m always keen to learn more and contribute with curiosity and teamwork.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Japanese
Advanced

Work Experience

EXCO & Publicity Head, Sports Management Board at Temasek Hall
May 1, 2025 - Present
Managed @temasekhall.sports Instagram (1.5k followers) with live IHG coverage across 30 sports; directed production of official IHG jerseys, sports banners, and merchandise from concept to delivery.
EXCO & Publicity Head, B Block Committee at Temasek Hall B Block Committee
May 1, 2025 - Present
Spearheaded event ideation and execution for block events for over 80 participants.
Vice-Captain, Track And Field at Temasek Hall Track And Field
May 1, 2025 - Present
Coordinated training schedules and managed equipment logistics for IHG preparation.
EXCO, Design Head & Senior Floats Committee at RAG, Temasek Hall
May 1, 2025 - August 1, 2025
Drafted technical blueprints and led 50+ freshmen through 3-month float construction for charity event.
Private Tutor at FamilyTutor
January 1, 2024 - Present
Tutored H2 Mathematics and Chemistry for 4 JC1-2 students; grade improvements from S-A.
Game Developer at NUS Orbital 2025 – Two Blind Mice
May 1, 2025 - August 1, 2025
Developed a 2D RPG platformer game using Python with 5 unique mini-games, a Fog-of-war visibility system, save system, and custom sprite animations.
Product Designer at HireHelp By HighRise, NUS Hult Prize 2025 Finalist
January 1, 2025 - April 1, 2025
Designed mobile platform with Figma connecting migrant workers with verified job opportunities, prioritising transparency; developed business model and pitched social enterprise solution to competition judges.
EXCO & Publicity Head at Sports Management Board, Temasek Hall
May 1, 2025 - Present
Managed @temasekhall.sports Instagram (1.5k followers) with live IHG coverage across 30 sports; Directed production of official IHG jerseys, sports banners, and merchandise from concept to delivery.
EXCO & Publicity Head at B Block Committee, Temasek Hall
May 1, 2025 - Present
Spearheaded event ideation and execution for block events for over 80 participants.
Vice-Captain, Track And Field at Temasek Hall
May 1, 2025 - Present
Coordinated training schedules and managed equipment logistics for IHG preparation.
Finalist / Team Member at HireHelp By HighRise, NUS Hult Prize 2025
January 1, 2025 - April 30, 2025
Designed mobile platform with Figma connecting migrant workers with verified job opportunities; developed business model and pitched social enterprise solution to competition judges.
EXCO & Publicity Head, B Block Committee at Temasek Hall
May 1, 2025 - Present
Spearheaded event ideation and execution for block events for over 80 participants.

Education

Bachelor of Science (Hons) Life Sciences (Biomedical Science) specialization; Minor in Computer Science (Game Dev Specialisation) at National University of Singapore
August 1, 2024 - July 1, 2028
Raffles Diploma at Raffles Institution
January 1, 2022 - December 31, 2023
O-level Japanese A at Raffles Institution
January 11, 2030 - December 22, 2025
Bachelor of Science (Hons) Life Sciences, Biomedical Science (BMS) specialization; Minor in Computer Science (Game Dev Specialisation) at National University of Singapore
August 1, 2024 - July 1, 2028
Raffles Diploma at Raffles Institution
January 1, 2022 - December 31, 2023
Raffles Diploma at RAFFLES INSTITUTION
January 1, 2022 - December 31, 2023
Bachelor of Science (Hons) in Life Sciences (Biomedical Science) specialization; Minor in Computer Science (Game Dev Specialisation) at National University of Singapore
August 1, 2024 - July 1, 2028

Qualifications

Raffles Diploma (BCME)
January 1, 2022 - December 31, 2023
O-level Japanese A
January 11, 2030 - December 22, 2025

Industry Experience

Life Sciences, Education, Gaming, Media & Entertainment, Software & Internet, Professional Services