Hi, I’m Kevin Choi, a 3D generalist and Unreal Engine artist focused on cinematic, real-time visuals for film, architecture, and design. I build cinematic-ready 3D models, stage sets, and multiple render options to inform design decisions, and I deliver print-ready models with cinema-grade detail. With experience at Morphosis and multiple freelance studios, I thrive under tight deadlines and enjoy collaborating across disciplines to turn complex ideas into immersive visuals. I’m passionate about storytelling, visual design, and pushing the boundaries of real-time rendering.

Kevin Kang Suk Choi

Hi, I’m Kevin Choi, a 3D generalist and Unreal Engine artist focused on cinematic, real-time visuals for film, architecture, and design. I build cinematic-ready 3D models, stage sets, and multiple render options to inform design decisions, and I deliver print-ready models with cinema-grade detail. With experience at Morphosis and multiple freelance studios, I thrive under tight deadlines and enjoy collaborating across disciplines to turn complex ideas into immersive visuals. I’m passionate about storytelling, visual design, and pushing the boundaries of real-time rendering.

Available to hire

Hi, I’m Kevin Choi, a 3D generalist and Unreal Engine artist focused on cinematic, real-time visuals for film, architecture, and design. I build cinematic-ready 3D models, stage sets, and multiple render options to inform design decisions, and I deliver print-ready models with cinema-grade detail.

With experience at Morphosis and multiple freelance studios, I thrive under tight deadlines and enjoy collaborating across disciplines to turn complex ideas into immersive visuals. I’m passionate about storytelling, visual design, and pushing the boundaries of real-time rendering.

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Language

English
Fluent

Work Experience

Visualization Artist at Morphosis
June 1, 2019 - September 1, 2022
Created competition-winning stills and animations that helped secure new clients worldwide. Ensured consistent, high-quality cinematic renders throughout projects, often under extraordinary deadlines. Partnered with clients through clear, consistent communication across project stages. Exercised precise decision-making to deliver projects on time without compromising quality.
3D Generalist at Homer
September 1, 2021 - October 1, 2025
Delivered cinematic-grade 3D assets and real-time visuals for client projects; developed pipelines and renders to support design decisions; collaborated closely with teams to maintain consistency and quality.
Visualization Artist (Freelance) at Büttnerreisdias
April 1, 2024 - Present
Freelance Visualization Artist delivering high-end renders and animations for client concepts and competitions; developed efficient workflows in Unreal and V-Ray pipelines.

Education

Bachelor of Fine Arts at Gnomon School of Visual Effects
January 11, 2030 - February 7, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services