Available to hire
Hi, I’m Keith Wolf. I’m a 10-year programming veteran with experience leading teams and driving projects, strong grounding in math and physics, artificial intelligence, and network programming. I’m passionate about learning, growing, and sharing insights with others to help teams deliver great games. I aim to be an asset to any team by delivering value and exceeding expectations.
When it comes to game development, I’m driven to learn, grow, and mentor others, and I enjoy collaborating to solve hard problems and ship polished gameplay experiences.
Experience Level
Language
English
Fluent
Work Experience
Senior Game Developer at Jet Play
January 1, 2021 - January 1, 2021Deconstructed and analyzed mobile game mechanics; developed prototypes from concept to finished product; developed playable ads from prototypes for marketability testing; integrated third-party plugins: Facebook, Firebase, Game Analytics, Tenjin, IronSource
Game Developer at Appogee Games
January 1, 2020 - January 1, 2020Developed prototypes from game concept to finished product; created playable ads from prototypes for marketability testing; integrated third-party plugins: Facebook, Firebase, Game Analytics, Tenjin, IronSource
Game Developer at Appvant Garden
January 1, 2019 - January 1, 2019Developed prototypes for adaptive camera system, weapons system, IK system; implemented Deathmatch game type and replication code to support gameplay; integrated third-party plugins and tuning for gameplay features
Software Engineer at Siesta Seven
January 1, 2016 - January 1, 2016Animations and game logic; workflow and performance optimization; software architecture and design for 3rd party developers; native plugin development for Unity; experience across pre-production to updates
Game Play Programmer at Siesta Slots
January 1, 2018 - January 1, 2018Animations and game logic; workflow and performance optimization; software architecture and design for 3rd party developers; native plugin development for Unity; experience across pre-production to launch and update cycles
Game Play Programmer at Kilo
January 1, 2014 - January 1, 2014Developed core gameplay systems for iOS/Android games; implemented camera, animation, AI related functionality; integrated third-party plug-ins; improved game performance
Game Play Programmer at Monster Hunter
January 1, 2014 - January 1, 2014Developed core gameplay systems for iOS/Android titles; created adaptive camera systems, weapon systems, IK; wrote core AI library; deathmatch replication code
Game Play Programmer at Native Studios
January 1, 2011 - January 1, 2011Responsible for all code and structure for all design and game mechanics implementations; custom camera, IK, and AI system; network module development; handled player progression and navigation
Education
Bachelor of Science at DeVry University
January 1, 2012 - January 1, 2012Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
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