Hello! I'm Kyle Rif, a Unreal Engine Operator and Real-Time Pipeline Artist with 5+ years of real-time VFX, LED volume operations, and on-set playback. I thrive under pressure, bridging creative and tech teams to deliver photoreal environments and seamless playback on set. I enjoy collaborating with directors and DPs to align lighting, composition, and visual fidelity, and I stay hands-on with tools like Unreal Engine, Blender, and the Adobe suite. I excel at translating creative concepts into real-time content, building scalable pipelines, and troubleshooting on-set technical challenges to keep productions moving smoothly.

Hello! I'm Kyle Rif, a Unreal Engine Operator and Real-Time Pipeline Artist with 5+ years of real-time VFX, LED volume operations, and on-set playback. I thrive under pressure, bridging creative and tech teams to deliver photoreal environments and seamless playback on set. I enjoy collaborating with directors and DPs to align lighting, composition, and visual fidelity, and I stay hands-on with tools like Unreal Engine, Blender, and the Adobe suite. I excel at translating creative concepts into real-time content, building scalable pipelines, and troubleshooting on-set technical challenges to keep productions moving smoothly.

Available to hire

Hello! I’m Kyle Rif, a Unreal Engine Operator and Real-Time Pipeline Artist with 5+ years of real-time VFX, LED volume operations, and on-set playback. I thrive under pressure, bridging creative and tech teams to deliver photoreal environments and seamless playback on set. I enjoy collaborating with directors and DPs to align lighting, composition, and visual fidelity, and I stay hands-on with tools like Unreal Engine, Blender, and the Adobe suite.

I excel at translating creative concepts into real-time content, building scalable pipelines, and troubleshooting on-set technical challenges to keep productions moving smoothly.

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Work Experience

Virtual Production Artist – Unreal Engine Operator at Wonder Project & Amazon Studios House Of David – Production
January 1, 2025 - January 1, 2025
Operated Unreal Engine 5.5 on LED volume stage for an international production in Greece; integrated drone footage with virtual environments, matching angles, lighting, and atmosphere; delivered photorealistic 3D scenes to enhance scale without location shoots; managed live playback, scene syncing, and camera tracking on set; collaborated with DP and art team to maintain lighting and visual fidelity; troubleshot real-time technical issues to maintain production continuity.
Unreal Engine Operator & Visual Effects Artist at Fourthcrown Studios
September 1, 2021 - November 27, 2025
Led implementation of Unreal Engine-based real-time workflows; operated LED wall scenes with nDisplay for music videos and commercials; prepared assets/environments for VP; performed high-end beauty work, paint outs, and green screen cleanup in After Effects; supported lookdev, previsualization, and post-production cleanup across client projects.
Freelance Unreal Engine Artist at Fourthcrown Studios
December 31, 2021 - December 31, 2021
Delivered real-time workflows, asset preparation, and on-set playback support for client projects; collaborated with directors and production teams to ensure visual fidelity.
Worship Director at Better Life Church
March 1, 2019 - March 1, 2019
Led a team of 15+ musicians, directed Sunday services and large productions; created and ran backing tracks with Logic Pro and Ableton Live; directed and edited church media content, including announcements and worship visuals.
Virtual Production Artist – Unreal Engine Operator at Wonder Project & Amazon Studios
January 1, 2025 - January 1, 2025
Operated Unreal Engine 5.5 on LED volume stage for international production in Greece; Integrated drone footage with virtual environments, matching angles, lighting, and atmosphere; Delivered photorealistic 3D scenes that enhanced scale without costly location shoots; Managed live playback, scene syncing, and camera tracking integration on set; Collaborated with DP and art team to align lighting, composition, and visual fidelity; Troubleshot real-time technical issues to maintain production continuity.

Education

B.A. at Morehead State University
January 11, 2030 - November 27, 2025
B.A. at Morehead State University
January 11, 2030 - November 27, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services