Hello, I'm Kylie, and I believe technology should belong to everyone. For the last decade, I've been a graphic design artist and a business owner, but I pivoted to UX/UI Design because I'm driven by accessibility. I don't just move pixels; I care about the logic that ensures a product is usable for everyone—whether they are color blind, hard of hearing, or a first-time user navigating an app for the first time. I care about the 'why' behind a button and the systems that keep a product inclusive and scalable. To me, good design is effortless, intentional, and most importantly, unrestricted. When I'm away from my desk, I'm at a pottery wheel, traveling, or out in the garden. If you want to talk design systems or inclusive UX, let's chat.

Kylie James

Hello, I'm Kylie, and I believe technology should belong to everyone. For the last decade, I've been a graphic design artist and a business owner, but I pivoted to UX/UI Design because I'm driven by accessibility. I don't just move pixels; I care about the logic that ensures a product is usable for everyone—whether they are color blind, hard of hearing, or a first-time user navigating an app for the first time. I care about the 'why' behind a button and the systems that keep a product inclusive and scalable. To me, good design is effortless, intentional, and most importantly, unrestricted. When I'm away from my desk, I'm at a pottery wheel, traveling, or out in the garden. If you want to talk design systems or inclusive UX, let's chat.

Available to hire

Hello, I’m Kylie, and I believe technology should belong to everyone.
For the last decade, I’ve been a graphic design artist and a business owner, but I pivoted to UX/UI Design because I’m driven by accessibility. I don’t just move pixels; I care about the logic that ensures a product is usable for everyone—whether they are color blind, hard of hearing, or a first-time user navigating an app for the first time.
I care about the ‘why’ behind a button and the systems that keep a product inclusive and scalable. To me, good design is effortless, intentional, and most importantly, unrestricted.
When I’m away from my desk, I’m at a pottery wheel, traveling, or out in the garden. If you want to talk design systems or inclusive UX, let’s chat.

See more

Language

English
Fluent

Work Experience

Studio Owner / Business Owner at Capulet Tattoo and Barbershop
January 1, 2023 - Present
Designed high-end service experiences, balanced management of physical environments and client comfort, and led end-to-end execution of the shop’s digital and graphic identity to ensure a cohesive brand across all touchpoints.
Tattoo Artist at Capulet Tattoo and Barbershop
January 1, 2023 - Present
Specialized in Black and Grey designs with extreme detail and precision, creating detailed gothic architecture and whimsical pieces tailored to clients’ wants and needs.
Freelance Graphic Designer at Freelance
January 1, 2015 - Present
Created custom website designs, landing pages, and logos for small businesses, including Strange Powers (Portland, OR), Rock n’ Roll Car Wash (Hermosa Beach, CA), and Envy (Los Angeles, CA).
Tattoo Artist at Kylie James Tattoo
June 1, 2012 - December 1, 2022
Private studio owner focused on user-centered design to create a seamless, high-trust environment and owned the shop’s digital infrastructure and visual systems.
Business Owner at Capulet Tattoo and Barbershop
January 1, 2023 - Present
Designed high-end service experiences, managed physical environments and client comfort, and led end-to-end execution of the shop’s digital and graphic identity to deliver a cohesive brand across touchpoints.
Graphic Designer (Freelance) at Freelance
January 1, 2015 - Present
Created custom website designs, landing pages, and logos for small businesses, including Strange Powers, Rock n’ Roll Car Wash, and Envy.
Tattoo Artist / Private Studio Owner at Kylie James Tattoo
June 1, 2012 - December 1, 2022
Privately owned studio; prioritized user-centered design to create a seamless, high-trust environment; owned the shop’s digital infrastructure and visual systems, from web presence to graphic design.
Studio Owner at Capulet Tattoo and Barbershop
January 1, 2023 - Present
As a studio owner, I specialized in designing high-end service experiences tailored to individual user needs. I balanced the management of physical environments and client comfort with the end-to-end execution of the shop’s digital and graphic identity, ensuring a cohesive brand experience across all touchpoints.
Graphic Designer at Freelance
January 1, 2015 - Present
Created custom website designs and landing pages, logos, and for small businesses, including Strange Powers, Portland, OR; Rock n’ Roll Car Wash, Hermosa Beach, CA; and Envy, Los Angeles, CA.
Graphic Designer at Freelance Graphic Design
January 1, 2015 - Present
Created custom website designs, landing pages, and logos for small businesses. Managed visual identities for various clients including Strange Powers and Rock n' Roll Car Wash.

Education

Associate of Arts and Sciences (AAS) at The Art Institute of California-Los Angeles
January 1, 2010 - December 31, 2013
Associate of Arts and Sciences (AAS) at The Art Institute of California-Los Angeles
January 1, 2010 - January 1, 2013
Associate of Arts and Sciences (AAS) at The Art Institute of California-Los Angeles
January 1, 2010 - January 1, 2013
Associates of Arts and Sciences - AAS at The Art Institute of California-Los Angeles
January 1, 2010 - January 1, 2013
Front-End Engineer at Codecademy
January 1, 2025 - March 7, 2026
Learn HTML Course at Codecademy
January 1, 2025 - March 7, 2026
Learn JavaScript: Objects Course at Codecademy
January 1, 2025 - March 7, 2026
Foundations of User Experience (UX) Design at Google (Coursera)
January 1, 2026 - March 7, 2026
Build Dynamic User Interfaces (UI) for Websites at Google (Coursera)
January 1, 2026 - March 7, 2026
Design a User Experience for Social Good & Prepare for Jobs at Google (Coursera)
January 1, 2026 - March 7, 2026
Build Wireframes and Low-Fidelity Prototypes at Google (Coursera)
January 1, 2026 - March 7, 2026
Conduct UX Research and Test Early Concepts at Google (Coursera)
January 1, 2026 - March 7, 2026
Start the UX Design Process: Empathize, Define, and Ideate at Google (Coursera)
January 1, 2026 - March 7, 2026
Create High-Fidelity Designs and Prototypes in Figma at Google (Coursera)
January 1, 2026 - March 7, 2026

Qualifications

Front-End Engineer
January 1, 2025 - February 5, 2026
HTML Course
January 1, 2025 - February 5, 2026
JavaScript: Objects
January 1, 2025 - February 5, 2026
Foundations of User Experience (UX) Design
January 1, 2026 - February 5, 2026
Build Dynamic User Interfaces (UI) for Websites
January 1, 2026 - February 5, 2026
Design a User Experience for Social Good & Prepare for Jobs
January 1, 2026 - February 5, 2026
Build Wireframes and Low-Fidelity Prototypes
January 1, 2026 - February 5, 2026
Conduct UX Research and Test Early Concepts
January 1, 2026 - February 5, 2026
Start the UX Design Process: Empathize, Define, and Ideate
January 1, 2026 - February 5, 2026
Create High-Fidelity Designs and Prototypes in Figma
January 1, 2026 - February 5, 2026
Front-End Engineer
January 1, 2025 - February 5, 2026
Learn HTML Course
January 1, 2025 - February 5, 2026
Learn JavaScript: Objects Course
January 1, 2025 - February 5, 2026
Foundations of User Experience (UX) Design
January 1, 2026 - February 5, 2026
Build Dynamic User Interfaces (UI) for Websites
January 1, 2026 - February 5, 2026
Design a User Experience for Social Good & Prepare for Jobs
January 1, 2026 - February 5, 2026
Build Wireframes and Low-Fidelity Prototypes
January 1, 2026 - February 5, 2026
Conduct UX Research and Test Early Concepts
January 1, 2026 - February 5, 2026
Start the UX Design Process: Empathize, Define, and Ideate
January 1, 2026 - February 5, 2026
Create High-Fidelity Designs and Prototypes in Figma
January 1, 2026 - February 5, 2026
Front-End Engineer
January 1, 2025 - February 5, 2026
Learn HTML Course
January 1, 2025 - February 5, 2026
Learn JavaScript: Objects Course
January 1, 2025 - February 5, 2026
Foundations of User Experience (UX) Design
January 1, 2026 - February 5, 2026
Build Dynamic User Interfaces (UI) for Websites
January 1, 2026 - February 5, 2026
Design a User Experience for Social Good & Prepare for Jobs
January 1, 2026 - February 5, 2026
Build Wireframes and Low-Fidelity Prototypes
January 1, 2026 - February 5, 2026
Conduct UX Research and Test Early Concepts
January 1, 2026 - February 5, 2026
Start the UX Design Process: Empathize, Define, and Ideate
January 1, 2026 - February 5, 2026
Create High-Fidelity Designs and Prototypes in Figma
January 1, 2026 - February 5, 2026
Front-End Engineer
January 1, 2025 - March 7, 2026
Learn HTML Course
January 1, 2025 - March 7, 2026
Learn JavaScript: Objects Course
January 1, 2025 - March 7, 2026
Foundations of User Experience (UX) Design
January 1, 2026 - March 7, 2026
Build Dynamic User Interfaces (UI) for Websites
January 1, 2026 - March 7, 2026
Design a User Experience for Social Good & Prepare for Jobs
January 1, 2026 - March 7, 2026
Build Wireframes and Low-Fidelity Prototypes
January 1, 2026 - March 7, 2026
Conduct UX Research and Test Early Concepts
January 1, 2026 - March 7, 2026
Start the UX Design Process: Empathize, Define, and Ideate
January 1, 2026 - March 7, 2026
Create High-Fidelity Designs and Prototypes in Figma
January 1, 2026 - March 7, 2026

Industry Experience

Media & Entertainment, Professional Services, Retail, Education, Other, Software & Internet
    paper EcoTrace

    Eco Trace
    00

    problem
    In a global market, ethical consumption has become an exercise in frustration. Corporations often hide behind vague “eco-friendly” labels and “greenwashed” marketing, making it nearly impossible for the average shopper to verify a product’s true impact. Consumers are left with “Information Overload”—wanting to make better choices but lacking the transparent, real-time data to do so at the point of purchase.
    solution
    EcoTrace is a mobile-first intelligence platform that strips away marketing jargon to reveal the raw truth of a product’s lifecycle. By combining a high-speed barcode scanner with a proprietary data engine, EcoTrace provides an instant “Ethics Grade” across three critical pillars:
    -Environmental Impact
    -Labor Ethics
    -Lifecycle Transparency
    EcoTrace is a mobile-first environmental intelligence platform designed to eliminate “greenwashing” and simplify ethical consumerism. By utilizing a high-speed barcode scanner and a proprietary data engine, the app provides shoppers with an instant, transparent look at a product’s lifecycle—from raw material sourcing to carbon emissions and labor ethics. EcoTrace was born from a frustration with the lack of accountability in global supply chains and the pervasive rise of ‘greenwashing.’ While most brands claim sustainability, I recognized that consumers were being forced to make high-stakes ethical decisions based on vague marketing rather than verifiable data. The vision was to move past the ‘trust us’ era of retail and build a tool that puts raw, environmental intelligence directly into the hands of the shopper.

    paper Orbit

    Orbit is a map-based app designed to get people off their phones and into their communities. It replaces the endless scroll with a real-time map that helps users find local events, spontaneous meetups, and nearby gatherings as they happen. Orbit was born from a desire to pull users out of the ‘infinite scroll’ and back into the physical world. While traditional social media is designed to keep us stationary and isolated, I recognized a growing need for a platform that treats the digital space as a bridge, not a destination. Orbit was engineered to solve this disconnect by shifting the focus from global noise to hyper-local signal.

    paper Atelier

    Atelier connects gallery visitors with the stories, processes, and people behind the world’s most compelling art. Atelier was born from a simple observation: museum galleries are often silent, but the art within them has a loud, untold story. While most visitors struggle with “placard fatigue”—the disconnect caused by dry, academic text—I saw an opportunity to use technology to humanize the experience. By meticulously researching how visitors interact with physical space, I developed a platform that bridges the gap between the viewer and the creator.