What began as a simple game of strokes and colors grew over the years into a passion for telling stories through art. Today, that same passion drives me to create illustrations and splash art that seek not only to impress visually but also to convey emotions, personality, and essence. I poured dedication into every project whether personal piece, client commission, or key art for a game because for me, art is more than a job: it's where I find joy, purpose, and a way to leave my mark. I truly love what I do.

Laia Parcet-Riu

What began as a simple game of strokes and colors grew over the years into a passion for telling stories through art. Today, that same passion drives me to create illustrations and splash art that seek not only to impress visually but also to convey emotions, personality, and essence. I poured dedication into every project whether personal piece, client commission, or key art for a game because for me, art is more than a job: it's where I find joy, purpose, and a way to leave my mark. I truly love what I do.

Available to hire

What began as a simple game of strokes and colors grew over the years into a passion for telling stories through art. Today, that same passion drives me to create illustrations and splash art that seek not only to impress visually but also to convey emotions, personality, and essence. I poured dedication into every project whether personal piece, client commission, or key art for a game because for me, art is more than a job: it’s where I find joy, purpose, and a way to leave my mark. I truly love what I do.

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Language

English
Fluent
Spanish; Castilian
Fluent
Catalan; Valencian
Fluent

Work Experience

Artist at Candy Kingdom
January 1, 2023 - September 9, 2025
2D/3D character art, high-poly modeling in ZBrush, texturing in Substance Painter, rigging and basic animation for movement cycle, idle, and attack states; compatible with game pipelines and asset integration; created character concept art and promotional illustrations; contributed to visual direction and presentation style.
3D Artist / Game Art Pipeline at Candy Kingdom: Tower Defense (Project)
December 1, 2023 - September 9, 2025
Created 3D character concepts and assets; 3D character pipeline including high-poly modelling in ZBrush for detailed sculpting, optimized low-poly modelling for game engines, baking maps (normal, AO, curvature), and texturing in Substance Painter with a PBR workflow. Rigging and basic animation for movement, idle, and attack states; material setup and integration into gameplay. Developed character concept art and promotional illustrations for the submitted game; contributed to the visual direction.

Education

Game Art at Sheffield Hallam University
September 14, 2022 - June 22, 2023
BA (Hons) Game Art at Escola Superior d'Art i Tecnologia
January 1, 2022 - January 1, 2023
Higher National Diploma (HND) in Production of Creative Media (Game Art) at Pearson
January 11, 2030 - September 9, 2025
Higher National Diploma (HND) in Production of Creative Media (Game Art) at Escola Pia Sabadell, Centre de còmic i Arts Visuals
January 1, 2014 - January 1, 2018
Higher National Diploma (HND) in Production of Creative Media (Game Art) at Escola Pia Sabadell, Centre de còmic i Arts Visuals
January 1, 2013 - January 1, 2019
Second class honours (First division) – Merit at Sheffield Hallam University
January 11, 2030 - June 1, 2023

Qualifications

Higher National Diploma (HND) in Production of Creative Media (Game Art)
January 11, 2030 - January 1, 2018
Second class honours (First division) – Merit
January 11, 2030 - June 1, 2023

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services