Hi, I’m Laine Butler—a multidisciplinary motion designer and creative technologist with over a decade of experience crafting cinematic 3D visuals, real-time systems, and AI-augmented content for brands, agencies, and cultural institutions. I thrive on turning ideas into immersive concepts, coordinating teams, and accelerating production through AI-driven workflows. My work spans motion graphics, generative art, interactive installations, and compositing, with credits on Netflix, Paramount+, MUTEK, and iHeartRadio productions. I enjoy collaborating across disciplines to deliver concept-to-delivery outcomes that push creative boundaries and meet ambitious timelines.

Laine Butler

Hi, I’m Laine Butler—a multidisciplinary motion designer and creative technologist with over a decade of experience crafting cinematic 3D visuals, real-time systems, and AI-augmented content for brands, agencies, and cultural institutions. I thrive on turning ideas into immersive concepts, coordinating teams, and accelerating production through AI-driven workflows. My work spans motion graphics, generative art, interactive installations, and compositing, with credits on Netflix, Paramount+, MUTEK, and iHeartRadio productions. I enjoy collaborating across disciplines to deliver concept-to-delivery outcomes that push creative boundaries and meet ambitious timelines.

Available to hire

Hi, I’m Laine Butler—a multidisciplinary motion designer and creative technologist with over a decade of experience crafting cinematic 3D visuals, real-time systems, and AI-augmented content for brands, agencies, and cultural institutions.

I thrive on turning ideas into immersive concepts, coordinating teams, and accelerating production through AI-driven workflows. My work spans motion graphics, generative art, interactive installations, and compositing, with credits on Netflix, Paramount+, MUTEK, and iHeartRadio productions. I enjoy collaborating across disciplines to deliver concept-to-delivery outcomes that push creative boundaries and meet ambitious timelines.

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Language

English
Fluent

Work Experience

Senior Motion Designer, 3D Artist & Creative Technologist at Freelance (Self-employed)
May 1, 2022 - Present
Delivered 100+ projects across motion graphics, 3D animation, compositing, and interactive installations with 1–4 week turnarounds; maintained a portfolio of 5 consistent retainer clients.
UX/UI Motion Designer at Sprung Studios
July 1, 2021 - May 1, 2022
Collaborated with video game studios and art directors to design and deliver motion assets optimized for game engines under NDA. Enhanced user experiences by integrating animation principles into UI/UX workflows, improving interaction feedback and visual polish.
Digital Compositing Supervisor / Artist at Titmouse Animation
April 1, 2017 - July 1, 2021
Supervised a team of 12 compositors on major productions including The Harper House for Paramount+, delivering 1,000+ shots on schedule and under budget; contributed compositing credits for Netflix/Star Trek: Lower Decks, Teen Titans Go! To the Movies, Captain Underpants, Q-Force, Cleopatra in Space, Home.
Co-Founder & Board Treasurer at Chapel Sound Arts Foundation
January 1, 2017 - Present
Co-founded a non-profit arts foundation supporting emerging and equity-seeking artists through programming, grants, and community events; organized technical workshops in TouchDesigner and modular synthesis; facilitated recruitment of national and international artists.
Senior Motion Designer, 3D Artist & Creative Technologist at Freelance / Self-Employed
May 1, 2022 - Present
Delivered 100+ projects across motion graphics, 3D animation, compositing, and interactive installations with 1–4 week turnarounds; maintained a portfolio of 5 consistent retainer clients. Created social content, explainer videos, and Lottie animations for UI/UX integration; produced architectural 3D renders for large activations; directed animations for LED displays in immersive environments. Integrated AI tools (Midjourney, Runway ML, ComfyUI, Stable Diffusion) into production pipelines to accelerate concepting and output.
Digital Composite Supervisor / Artist at Titmouse Animation
April 1, 2017 - July 31, 2021
Supervised a team of 12 compositors on the Paramount+ series The Harper House, delivering 1,000+ shots on schedule and under budget. Composited assets for major productions including Star Trek: Lower Decks, Teen Titans Go! To the Movies, Captain Underpants, Q-Force, Cleopatra in Space, and Home. Established compositing standards and quality-control processes to improve efficiency and reduce revision cycles.

Education

Certificate at Berklee College of Music
January 1, 2012 - January 1, 2012
Certificate at Art Institute of Vancouver
January 1, 2010 - January 1, 2010
Certificate at Berklee College of Music
January 1, 2012 - February 13, 2026
Certificate at Art Institute of Vancouver
January 1, 2010 - February 13, 2026
Certificate, Introduction to Game Audio at Berklee College of Music
January 11, 2030 - January 1, 2012
Certificate, Electronic Music at Art Institute of Vancouver
January 11, 2030 - January 1, 2010

Qualifications

Cymatiques III — A/V Performance
January 1, 2025 - February 13, 2026
Visual & Technical Artist
January 1, 2023 - February 13, 2026
Visual Artist & Composer
January 1, 2024 - February 13, 2026
Visual Artist & Motion Designer
January 1, 2024 - February 13, 2026
Live A/V Performance
January 1, 2018 - February 13, 2026
Visual Artist
January 1, 2017 - February 13, 2026
Visual Artist
January 1, 2016 - February 13, 2026

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Gaming, Non-Profit Organization