I am a Sound Designer with 5+ years bridging the gap between creative audio production and technical implementation. I have shipped 5 commercial titles in 2025, including the Hidden Cats series, and I specialise in middleware logic (FMOD) and game engine integration. I combine high-volume dialogue editing and narrative audio postproduction with a detail-oriented approach to immersive worlds. I'm eager to bring technical autonomy, narrative sensitivity, and creative detail to the immersive worlds of Rocksteady Studios, collaborating closely with devs and creatives to deliver polished audio experiences.

Lais Garcia

I am a Sound Designer with 5+ years bridging the gap between creative audio production and technical implementation. I have shipped 5 commercial titles in 2025, including the Hidden Cats series, and I specialise in middleware logic (FMOD) and game engine integration. I combine high-volume dialogue editing and narrative audio postproduction with a detail-oriented approach to immersive worlds. I'm eager to bring technical autonomy, narrative sensitivity, and creative detail to the immersive worlds of Rocksteady Studios, collaborating closely with devs and creatives to deliver polished audio experiences.

Available to hire

I am a Sound Designer with 5+ years bridging the gap between creative audio production and technical implementation. I have shipped 5 commercial titles in 2025, including the Hidden Cats series, and I specialise in middleware logic (FMOD) and game engine integration. I combine high-volume dialogue editing and narrative audio postproduction with a detail-oriented approach to immersive worlds.

I’m eager to bring technical autonomy, narrative sensitivity, and creative detail to the immersive worlds of Rocksteady Studios, collaborating closely with devs and creatives to deliver polished audio experiences.

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Language

Portuguese
Fluent
English
Fluent

Work Experience

Sound Designer & Technical Audio Implementer at Game Audio Sounds
December 1, 2024 - Present
Designed immersive soundscapes and UI feedback systems, building complex FMOD logic and optimizing Unity integration. Shipped 5 commercial games on Steam in 2025 (including the Hidden Cats series), overseeing the full audio lifecycle from concept to final mix. Collaborated with developers to debug audio issues and ensure a polished, bug-free experience, acting as the bridge between creative vision and technical constraints. Current project includes developing 3D spatial audio and environmental ambience systems for the upcoming adventure title Elvarn.
Dialogue Editor & Post-Production Engineer at Freelance
January 1, 2019 - Present
End-to-end post-production of narrative audio assets for audiobooks and linear media. Precision editing and spectral repair with iZotope RX 11 (de-click, de-plosive, dialogue isolate), delivering pristine dialogue tracks for engine implementation. Managed loudness standardisation to ACX and EBU R128 across high-volume asset batches. Conducted rigorous QC to identify artefacts and ensure deliverables met the highest fidelity standards before submission.
Audio Technician & Video Editor at TV UFOP
March 1, 2014 - March 1, 2016
Managed audio capture and post-production for broadcast television, documentaries, and journalism, ensuring strict adherence to broadcast standards.

Education

Bachelor in Music at Universidade Federal de Ouro Preto (UFOP)
January 11, 2030 - March 10, 2026

Qualifications

Game Audio Certified Professional
March 1, 2025 - March 10, 2026
Game Audio 301: Sound & Music Implementation using Wwise
March 1, 2022 - March 10, 2026
Sound for Film & TV (Post-Production)
April 1, 2019 - March 10, 2026
Game Audio 101: How to Create Sounds for Games
March 1, 2022 - March 10, 2026

Industry Experience

Gaming, Media & Entertainment, Education
    paper Portfólio - Lais Garcia
    Composer, Sound Designer, and Technical Audio Implementer specializing in immersive auditory experiences for games. With a degree in Music Production and 5 years of experience in the game industry, I handle the full audio pipeline—from atmospheric soundtracks and detailed custom SFX to advanced middleware implementation (FMOD/Wwise). I focus on delivering highly optimized, dynamic audio systems that enhance gameplay while maintaining strict CPU and memory efficiency for the engine.