I am a designer, musician and tech-geek at heart, my works centre around creating immersive and fulfilling experiences. I am constantly on the look out for new technology and techniques that enable creative expression. I take an interdisciplinary approach in many of my collaborative works with game developers, animators, filmmakers, and other creatives. I always seek to inspire others, and also be inspired at the same time. By extension, I am also passionate in education, helping others with what I excel in.

Jeremy Goh

I am a designer, musician and tech-geek at heart, my works centre around creating immersive and fulfilling experiences. I am constantly on the look out for new technology and techniques that enable creative expression. I take an interdisciplinary approach in many of my collaborative works with game developers, animators, filmmakers, and other creatives. I always seek to inspire others, and also be inspired at the same time. By extension, I am also passionate in education, helping others with what I excel in.

Available to hire

I am a designer, musician and tech-geek at heart, my works centre around creating immersive and fulfilling experiences. I am constantly on the look out for new technology and techniques that enable creative expression. I take an interdisciplinary approach in many of my collaborative works with game developers, animators, filmmakers, and other creatives.

I always seek to inspire others, and also be inspired at the same time. By extension, I am also passionate in education, helping others with what I excel in.

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Language

English
Fluent

Work Experience

Co-Founder & Studio Manager at IMBA INTERACTIVE PTE LTD
January 1, 2013 - Present
Studio Manager; Sound designer, audio post engineer and music composer for interactive media, games, short films, and art installation works. Experience in designing and mixing for surround sound and object-based audio. Projects spanning 1-month to 3-year development cycles. Upkeep and equip staff with software and hardware, working within budget constraints.
Audio Designer at Mediacorp Studios Pte Ltd
September 1, 2011 - January 31, 2012
Main sound effects editor for martial arts TV drama, Code of Honour. Experience with Foley, re-dialogue and voice-over recordings, music and sound effects editing for variety programmes, working with broadcast digital and analogue equipment.
Audio Designer at Earth Observatory of Singapore
December 1, 2010 - August 31, 2011
Sound designer for educational action game, Earth Girl. 3-stage flash game with 2 levels each, illustrating natural disasters such as Tsunami, Flood and Volcanic eruptions. Each stage also coupled with animated introduction sequences.
Audio Designer at Singapore-MIT Gambit Game Lab
May 1, 2010 - September 30, 2010
Audio Designer and Music Composer for two prototype games: Seer and Yet One Word. Worked in a team of ten, consisting of programmers, artists and designers, to create research-based games within the summer at MIT, Cambridge Massachusetts.
Chairperson at NTU Jazz and Blues Band
July 1, 2009 - July 1, 2010
Principal Drummer/Percussionist. Oversee musical direction of the band. Maintain growth of the band and ensure sustainability of the club.
Musician (Percussionist) at Singapore Armed Forces (Central) Band
December 1, 2004 - December 31, 2006
Performed at parades, dinner functions and at various concert halls.
Musician & Designer/Webmaster at Lim Yong Productions
January 1, 2003 - December 31, 2010
Performed professionally across a wide variety of genres, from staged musicals and corporate shows to outdoor drum circles and percussion education showcases. Created and maintained websites and designed publicity material for the company.

Education

Executive MBA at Quantic School of Business and Technology
January 1, 2020 - January 1, 2022
WSQ Specialist Diploma at Singapore Media Academy
January 1, 2013 - January 1, 2014
BFA (Hons), Interactive Media at NTU School of Art, Design and Media
January 1, 2007 - January 1, 2011
A-Levels at Anderson Junior College
January 1, 2003 - January 1, 2004
O-Levels at Victoria School
January 1, 1999 - January 1, 2002

Qualifications

ABRSM Music Theory Grade 5
January 1, 2007 - January 16, 2026
ABRSM Percussion Grade 5
January 1, 2005 - January 16, 2026
ABRSM Violin Grade 4
January 1, 1999 - January 16, 2026

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet
    paper Squid Game Virtuals (Netflix, Sandbox VR)

    JP Voice Editing and Processing to match EN Reference in terms of timing and effects.