Concept Artist with over 5 years of industry experience in AAA games and Netflix animation. Specialized in environment, weapon, vehicle, and prop concept design, as well as background illustration. Capable of delivering 2D/3D assets with clean topology for production pipelines.

Vincent Lau

Concept Artist with over 5 years of industry experience in AAA games and Netflix animation. Specialized in environment, weapon, vehicle, and prop concept design, as well as background illustration. Capable of delivering 2D/3D assets with clean topology for production pipelines.

Available to hire

Concept Artist with over 5 years of industry experience in AAA games and Netflix animation.
Specialized in environment, weapon, vehicle, and prop concept design, as well as background illustration. Capable of delivering 2D/3D assets with clean topology for production pipelines.

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Language

English
Fluent
Malay
Fluent

Work Experience

Concept Artist at AMC Studios
January 1, 2025 - Present
Current concept artist creating visuals and asset concepts for ongoing projects at AMC Studios in Romania.
Environment Concept Artist at Powerhouse Animation
July 1, 2024 - September 22, 2025
Concepts for Netflix’s Blood of Zeus Seasons 2 & 3; environment concept art and layout painting; collaborated with art directors to maintain visual consistency.
Concept Artist at Bandai Namco Studios
July 1, 2021 - September 22, 2025
Concepts for PS5, Tekken 8 and Gundam Evolution; designed hard-surface weapons, vehicles, props, and characters; collaborated closely with 3D teams for production alignment.
Environment Concept Artist at Powerhouse Animation
July 1, 2024 - September 22, 2025
Concepts for Netflix’s Blood of Zeus Seasons 2 & 3; Environment concept art and layout painting; Collaborated with art directors to maintain visual consistency
Concept Artist at Bandai Namco Studios Malaysia
July 1, 2021 - September 22, 2025
Concepts for PS5, Tekken 8 and Gundam Evolution; Designed hard-surface weapons, vehicles, props, and characters; Collaborated closely with 3D teams for production alignment
Concept Artist at AMC Studios
January 1, 2025 - Present
Contributed concept art as part of the team in Romania
Environment Concept Artist at AMC Studios
January 1, 2025 - Present
Environment Concept Artist at Powerhouse Animation
July 1, 2024 - September 22, 2025
Concepts for Netflix’s Blood of Zeus Seasons 2 & 3; Environment concept art and layout painting; Collaborated with art directors to maintain visual consistency
Concept Artist at Bandai Namco Studios, Malaysia
July 31, 2021 - September 22, 2025
Concepts for PS5, Tekken 8 and Gundam Evolution; Designed hard-surface weapons, vehicles, props, and characters; Collaborated closely with 3D teams for production alignment
Environment Concept Artist at AMC Studios
January 1, 2025 - Present
Environment concept art and layout painting for projects; contributed to Netflix Blood of Zeus Seasons 2 & 3; collaborated with art directors to maintain visual consistency.
Environment Concept Artist at Powerhouse Animation
July 1, 2024 - September 22, 2025
Concepts for Netflix's Blood of Zeus Seasons 2 & 3; environment concept art and layout painting; collaborated with art directors to maintain visual consistency.
Concept Artist at Bandai Namco Studios Malaysia
July 1, 2021 - September 22, 2025
Concepts for PS5, Tekken 8 and Gundam Evolution; designed hard-surface weapons, vehicles, props, and characters; collaborated closely with 3D teams for production alignment.

Education

Bachelor of Arts at Raffles Design Institute, Singapore
January 1, 2012 - January 1, 2013
Advanced Diploma in Game Design at Raffles Design Institute, Singapore
January 1, 2010 - January 1, 2012
Bachelor of Arts at Raffles Design Institute, Singapore
January 1, 2012 - January 1, 2013
Advanced Diploma in Game Design at Raffles Design Institute, Singapore
January 1, 2010 - January 1, 2012
Bachelor of Arts at Raffles Design Institute, Singapore
January 1, 2012 - December 31, 2013
Advanced Diploma in Game Design at Raffles Design Institute, Singapore
January 1, 2010 - December 31, 2012
Bachelor of Arts at Raffles Design Institute, Singapore
January 1, 2012 - January 1, 2013
Advanced Diploma in Game Design at Raffles Design Institute, Singapore
January 1, 2010 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet