I’m a Technical Sound Designer and Game Developer focused on crafting immersive audio experiences for games and film. I specialize in Unreal Engine, Blueprint, MetaSounds, and Wwise, combining creative sound direction with technical implementation to build responsive and engaging gameplay systems. I’m passionate about designing audio systems, coordinating cross-disciplinary teams, and delivering high-quality assets—from SFX to music—through iterative debugging, optimization, and collaboration.

Leandro Polack

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I’m a Technical Sound Designer and Game Developer focused on crafting immersive audio experiences for games and film. I specialize in Unreal Engine, Blueprint, MetaSounds, and Wwise, combining creative sound direction with technical implementation to build responsive and engaging gameplay systems. I’m passionate about designing audio systems, coordinating cross-disciplinary teams, and delivering high-quality assets—from SFX to music—through iterative debugging, optimization, and collaboration.

Available to hire

I’m a Technical Sound Designer and Game Developer focused on crafting immersive audio experiences for games and film. I specialize in Unreal Engine, Blueprint, MetaSounds, and Wwise, combining creative sound direction with technical implementation to build responsive and engaging gameplay systems.

I’m passionate about designing audio systems, coordinating cross-disciplinary teams, and delivering high-quality assets—from SFX to music—through iterative debugging, optimization, and collaboration.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

Spanish; Castilian
Fluent
English
Fluent
Portuguese
Intermediate

Work Experience

Founder / Creative Director / Technical Sound Designer at Spam Studios
December 1, 2024 - Present
Leading development of original IPs including Astral Echoes and Late Night Shift; Designing and implementing audio systems using Unreal Engine; Integrating sound with gameplay via Blueprint, MetaSounds, and Wwise; Directing creative vision and coordinating multidisciplinary teams

Education

Professional Musician at Escuela de Musica Contempranea
March 1, 2019 - December 28, 2024
Profesional Game Audio Designer and Producer at Berklee School of Music
June 1, 2020 - March 1, 2021
Licenciatura en Filosofía at Universidad De Buenos Aires
March 17, 2014 - June 1, 2022
Maestria en Finanzas at Universidad Don Torcuato Di'Tella
September 6, 2021 - May 28, 2024
Advanced Unreal Engine Blueprint training at Online / self-guided
January 11, 2030 - April 1, 2026
MetaSounds training at Online
January 11, 2030 - April 1, 2026
Wwise training at Online
January 11, 2030 - April 1, 2026
Advanced Unreal Engine Blueprint training at Online courses / self-guided
January 11, 2030 - April 1, 2026
MetaSounds training at Online courses / self-guided
January 11, 2030 - April 1, 2026
Wwise training at Online courses / self-guided
January 11, 2030 - April 1, 2026
Animation mentorship with Dia Hadley at Mentorship
January 11, 2030 - April 1, 2026

Qualifications

Profesional Game Audio Designer and Producer
September 1, 2020 - March 13, 2022
Advanced Unreal Engine Blueprint training
January 11, 2030 - April 1, 2026
MetaSounds training
January 11, 2030 - April 1, 2026
Wwise training
January 1, 2021 - April 1, 2022
Niagara VFX (support skill)
January 11, 2030 - April 1, 2026
Animation mentorship with Dia Hadley (Senior Animator, Gearbox)
January 11, 2030 - April 1, 2026
Niagara VFX (support skill)
January 11, 2030 - April 1, 2026
Advanced Unreal Engine Blueprint training
January 11, 2030 - April 1, 2026
MetaSounds training
January 11, 2030 - April 1, 2026
Wwise training
November 30, 0002 - April 1, 2026

Industry Experience

Media & Entertainment, Computers & Electronics, Gaming, Other, Software & Internet, Professional Services
    paper Unreleased Web Show "CAOS"

    I was in charge of making the soundtrack for the web show “CAOS”.

    paper Upcoming RPG Soundtrack

    I’ve worked on a small RPG game with a team from all around the world for some years now and here I have some of the songs for the soundtrack that I’ve been allowed to share with the public.

    paper Corporate jingles for I-Trials

    I-Trials is a worldwide multinational logistics company that works closely with pharmaceuticals, the likes of Moderna and Pfizer. in 2024 they made a series of videos for a campaign and marketing purposes and I was in charge of composing the jingles for the campaign.

    paper Personal Music Projects

    I have my own musical projects that are personal in the making, but they are made with the most professional standards in mind. In this personal/commercial projects I have produced 2 albums and a number of singles. These can all be found on my Spotify profile account under the name Les Pol.

    https://www.twine.net/signin