I’m a Technical Sound Designer and Game Developer focused on crafting immersive audio experiences for games and film. I specialize in Unreal Engine, Blueprint, MetaSounds, and Wwise, combining creative sound direction with technical implementation to build responsive and engaging gameplay systems.
I’m passionate about designing audio systems, coordinating cross-disciplinary teams, and delivering high-quality assets—from SFX to music—through iterative debugging, optimization, and collaboration.
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I was in charge of making the soundtrack for the web show “CAOS”.
I’ve worked on a small RPG game with a team from all around the world for some years now and here I have some of the songs for the soundtrack that I’ve been allowed to share with the public.
Music and sound design for the mobile game “Vaporwave”
I-Trials is a worldwide multinational logistics company that works closely with pharmaceuticals, the likes of Moderna and Pfizer. in 2024 they made a series of videos for a campaign and marketing purposes and I was in charge of composing the jingles for the campaign.
I have my own musical projects that are personal in the making, but they are made with the most professional standards in mind. In this personal/commercial projects I have produced 2 albums and a number of singles. These can all be found on my Spotify profile account under the name Les Pol.
I created the the music and SFX’s for Septarap’s company logo
Here are a number of projects I worked on while I was studying at Berklee’s online courses:
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