Leandro Polack

Available to hire

I’m a Technical Sound Designer and Game Developer focused on crafting immersive audio experiences for games and film.

About

I’m a Technical Sound Designer and Game Developer focused on crafting immersive audio experiences for games and film. I specialize in Unreal Engine, Blueprint, MetaSounds, and Wwise, combining creative sound direction with technical implementation to build responsive and engaging gameplay systems.

I’m passionate about designing audio systems, coordinating cross-disciplinary teams, and delivering high-quality assets—from SFX to music—through iterative debugging, optimization, and collaboration.

Industry experience

  • Media & Entertainment
  • Computers & Electronics
  • Gaming
  • Other
  • Software & Internet
  • Professional Services

Projects · 7

I’ve worked on a small RPG game with a team from all around the world for some years now and here I have some of the songs for the soundtrack that I’ve been allowed to share with the public.

Music and sound design for the mobile game “Vaporwave”

  • Music Composer
  • Sound Designer

I-Trials is a worldwide multinational logistics company that works closely with pharmaceuticals, the likes of Moderna and Pfizer. in 2024 they made a series of videos for a campaign and marketing purposes and I was in charge of composing the jingles for the campaign.

  • Music Composer
  • Musician
  • Soundtrack Musician

I have my own musical projects that are personal in the making, but they are made with the most professional standards in mind. In this personal/commercial projects I have produced 2 albums and a number of singles. These can all be found on my Spotify profile account under the name Les Pol.

https://www.twine.net/signin

I created the the music and SFX’s for Septarap’s company logo

  • Music Composer
  • Sound Designer

Work experience

Founder / Creative Director / Technical Sound Designer · Spam StudiosDec 2024 – Present · 2 yrs

Leading development of original IPs including Astral Echoes and Late Night Shift; Designing and implementing audio systems using Unreal Engine; Integrating sound with gameplay via Blueprint, MetaSounds, and Wwise; Directing creative vision and coordinating multidisciplinary teams

Education· 11

Professional Musician · Escuela de Musica Contempranea2019 – 2024
Profesional Game Audio Designer and Producer · Berklee School of Music2020 – 2021
Licenciatura en Filosofía · Universidad De Buenos Aires2014 – 2022
Maestria en Finanzas · Universidad Don Torcuato Di'Tella2021 – 2024

Certifications and awards· 10

Profesional Game Audio Designer and Producer2020 – 2022
Advanced Unreal Engine Blueprint training2030 – 2026
MetaSounds training2030 – 2026
Wwise training2021 – 2022

Testimonials · 5.0 from 1 review

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