I'm Fabien Dostie, a creative-technical leader who thrives at the intersection of media production, technical infrastructure, and emerging technologies. I’ve directed and scaled creative teams across video production, VFX, and immersive experiences—from Ubisoft Montreal to Framestore and Felix & Paul Studios—driving ambitious projects from concept through delivery. My approach blends storytelling with practical pipelines, ensuring art and tech advance together. Today I fuse DevOps and AI engineering with creative leadership, designing CI/CD, ML-powered workflows, and infrastructure automation to help teams ship impactful work faster and more reliably. I’m passionate about mentoring cross-disciplinary teams, building scalable pipelines, and exploring new tools that unlock creative potential.

Fabien Dostie

I'm Fabien Dostie, a creative-technical leader who thrives at the intersection of media production, technical infrastructure, and emerging technologies. I’ve directed and scaled creative teams across video production, VFX, and immersive experiences—from Ubisoft Montreal to Framestore and Felix & Paul Studios—driving ambitious projects from concept through delivery. My approach blends storytelling with practical pipelines, ensuring art and tech advance together. Today I fuse DevOps and AI engineering with creative leadership, designing CI/CD, ML-powered workflows, and infrastructure automation to help teams ship impactful work faster and more reliably. I’m passionate about mentoring cross-disciplinary teams, building scalable pipelines, and exploring new tools that unlock creative potential.

Available to hire

I’m Fabien Dostie, a creative-technical leader who thrives at the intersection of media production, technical infrastructure, and emerging technologies. I’ve directed and scaled creative teams across video production, VFX, and immersive experiences—from Ubisoft Montreal to Framestore and Felix & Paul Studios—driving ambitious projects from concept through delivery. My approach blends storytelling with practical pipelines, ensuring art and tech advance together.

Today I fuse DevOps and AI engineering with creative leadership, designing CI/CD, ML-powered workflows, and infrastructure automation to help teams ship impactful work faster and more reliably. I’m passionate about mentoring cross-disciplinary teams, building scalable pipelines, and exploring new tools that unlock creative potential.

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Language

English
Fluent
French
Fluent

Work Experience

Freelance Video Editor / Colorist / Compositor at LeFab Post
January 1, 2001 - February 1, 2024
Delivered 200+ post-production projects across broadcast, commercial, film, documentary, and immersive media; online/offline editing, color grading (DaVinci Resolve), compositing, VR stitching (Mistika), motion design, and large-scale project mapping.
Lead VR DIT / Data Management / I/O at Felix & Paul Studios
January 1, 2023 - December 31, 2023
Led VR data ingestion and multi-format output workflows for immersive content; managed 500 TB+ of stereoscopic VR data across multiple shoots; developed Python/Bash scripts to reduce data processing and encoding time by ~40%; delivered multi-format outputs across all distribution platforms; oversaw render farm operations.
VR Post-Production Consultant / VR I/O Pipeline at Signal SpaceLab
January 1, 2023 - December 31, 2023
Designed and implemented VR post-production pipelines and I/O workflows for immersive content projects.
DIT / Data Wrangler at Productions Déferlantes
October 1, 2020 - October 1, 2021
Managed camera data pipeline and on-set live color grading for broadcast productions.
Studio Director / Technical Director at iFeelvirtual
January 1, 2020 - December 31, 2021
Directed a VR production studio, overseeing creative and technical operations; managed infrastructure, artist workflows, and project delivery pipelines.
VFX Editor / Avid Operator at Framestore Montreal
January 1, 2017 - December 31, 2019
VFX editing at a top-tier studio; optimized editorial pipelines; collaborated with engineers and artists; developed encoding scripts and automation reducing manual file handling by ~35%.
Compositing Artist / Motion Designer at Moment Factory
May 1, 2012 - November 1, 2013
Compositing, motion design, and large-scale projection mapping for immersive content; contributed to major campaigns for Fortune 500 clients.
Colorist / Editor at Alchemy24
January 1, 2012 - December 31, 2013
Color correction and FC P editing in Montreal’s VFX boutique for broadcast/film projects.
Data Wrangler / DIT at Vision Globale
January 1, 2012 - December 31, 2012
Managed camera data pipeline and on-set live color grading for several high-profile TV commercials.
Motion Graphic Designer / Video Editor at Sid Lee
January 1, 2010 - December 31, 2013
Motion design and video editing for major advertising campaigns: Cirque du Soleil, Adidas, Dom Pérignon, and more.
Lead Online Editor / Color Grading / Motion Design at idHD Studio / Serdy
September 1, 2009 - September 1, 2011
Led post-production: online editing, color grading, and motion design for TV series.
Editor / Motion Designer at Post-Production Advantages
January 1, 2000 - December 31, 2004
Video editing, motion graphics, camera control (CCU), and video shop operations for commercial and broadcast projects.
Quality Assurance Tester at Ubisoft Montreal
January 1, 1997 - December 31, 1999
Quality assurance testing for AAA game titles.
Director, Video Studio & Post-Production Technical Director at Ubisoft Montreal
January 1, 2004 - July 1, 2009
Directed the video studio at one of the world's largest game studios, overseeing all video production, post-production, and motion design; managed a multidisciplinary team across IT, sound, marketing, and creative production for 15+ AAA game titles; designed and implemented a fiber optic network and high-speed centralized storage system, increasing studio delivery efficiency by 18%.
Studio Director / Technical Director at iFeelvirtuel
January 1, 2020 - December 31, 2021
Directed a VR production studio, overseeing both creative and technical operations; managed technical infrastructure, artist workflows, and project deliverables.
Professor of Continuing Education, Video at Université de Montréal & Collège de Maisonneuve
January 1, 2014 - December 31, 2016
Taught video post-production, editing techniques, and motion graphics to 100+ continuing education students.
Director / Studio & Post-Production Technician at Ubisoft Montreal
January 1, 2004 - July 31, 2009
Directed the video studio at one of the world’s largest game studios; oversaw all video production, post-production, and motion design; managed a multidisciplinary team for 15+ AAA game titles.
DevOps Engineer at La Vitrine
January 1, 2025 - Present
Designed CI/CD pipelines with GitHub Actions, reducing manual deployment time by ~70%. Implemented automated testing (unit, E2E with Playwright), linting, and security scanning (ESLint, Husky, CodeQL). Built a full-stack CSV validation tool for schema-based data compliance (Next.js, TypeScript). Secured GCP infrastructure with Secret Manager and integrated security best practices into CI/CD. Deployed Grafana/Prometheus for real-time platform monitoring and created a JSON Schema validation pipeline for cultural event partner data integration.
Director, Video Studio & Post-Production at Ubisoft Montreal
January 1, 2004 - July 1, 2009
Directed a multidisciplinary team of 8+ across 15+ AAA game titles. Designed fiber optic networking and centralized high-speed storage, improving delivery efficiency by 18%. Administered Windows/Linux servers, deployed cybersecurity policies and video workflows. Implemented version control and CI/CD workflows for team coordination and asset management.
VFX Editor at Framestore Montreal
January 1, 2017 - December 31, 2019
VFX editorial for top-tier films (e.g., Harry Potter, Gravity, Guardians of the Galaxy). Optimized editorial pipelines in collaboration with 30+ engineers and artists. Developed encoding scripts and automated archiving, reducing manual file handling by ~35%.
Lead VR DIT / Data Management at Felix & Paul Studios
January 1, 2023 - December 31, 2023
Managed 500TB+ stereoscopic VR data across multiple production shoots. Built Python/Bash automation that reduced data processing time by ~40%. Delivered multi-format outputs across all distribution platforms.
Creative Technologist at LeFab Post (Freelance)
January 1, 2001 - December 31, 2024
Provided 200+ post-production projects: editing, color grading (DaVinci Resolve), compositing, VR, projection mapping; collaborated on Monumental project mapping for Expo 67/50th anniversary; led live events technology for large venues.
QA at Ubisoft QA
January 1, 1997 - December 31, 1999
Quality assurance testing for AAA game titles.
Professor of Continuing Education, Video at Université de Montréal & Collège Maisonneuve
January 1, 2014 - December 31, 2016
Taught video post-production and motion graphics to 100+ continuing education students.

Education

Professor of Continuing Education, Video at Université de Montréal & Collège de Maisonneuve
January 1, 2014 - January 1, 2016
AEC Network and security at College Ahuntsic
February 18, 2026 - March 22, 2025
AEC Networking & Computer Security (intensive) at Collège Ahuntsic
January 11, 2030 - January 1, 2025
Computer-Assisted Sound Design, Recording & Artist Management at Musitechnic
January 1, 1998 - December 31, 2000
Advanced After Effects & DaVinci Resolve at Université de Montréal
January 1, 2001 - January 1, 2001
Professor of Continuing Education, Video at UdeM & Collège Maisonneuve
January 1, 2014 - December 31, 2016

Qualifications

IA TSE 56/514 Certification (Video Specialist, DIT, Data Wrangler)
January 11, 2030 - April 21, 2026
Clam AV Enterprise Security Automation
January 11, 2030 - April 21, 2026

Industry Experience

Media & Entertainment, Gaming, Professional Services, Software & Internet, Other, Education