Hi there! I'm Aaron Hunter, a detail-oriented QA professional with over a decade of experience in video games and technology. I specialize in full-cycle QA, including test planning, regression testing, bug tracking, and release validation, always focused on delivering high-quality experiences for players. I've collaborated across disciplines, led QA initiatives on large projects, and thrived in fast-paced environments. I'm proficient across PC, console, and mobile platforms, with a track record of improving stability and user satisfaction.

Aaron Hunter

PRO

Hi there! I'm Aaron Hunter, a detail-oriented QA professional with over a decade of experience in video games and technology. I specialize in full-cycle QA, including test planning, regression testing, bug tracking, and release validation, always focused on delivering high-quality experiences for players. I've collaborated across disciplines, led QA initiatives on large projects, and thrived in fast-paced environments. I'm proficient across PC, console, and mobile platforms, with a track record of improving stability and user satisfaction.

Available to hire

Hi there! I’m Aaron Hunter, a detail-oriented QA professional with over a decade of experience in video games and technology. I specialize in full-cycle QA, including test planning, regression testing, bug tracking, and release validation, always focused on delivering high-quality experiences for players.

I’ve collaborated across disciplines, led QA initiatives on large projects, and thrived in fast-paced environments. I’m proficient across PC, console, and mobile platforms, with a track record of improving stability and user satisfaction.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Quality Assurance Specialist — Star Citizen (MMO) at Cloud Imperium Games
January 1, 2022 - October 1, 2022
Executed test cases and reported issues using Jira and TestRail; Conducted ad hoc testing and bug regression across daily builds; Performed feature testing and playtesting on public test servers to ensure stability.
Senior User Acceptance Testing Analyst at Experian Partner Solutions
May 1, 2018 - June 1, 2020
Validated client-facing webpages and backend systems (SMS tools) across environments; Ensured UX alignment with client specifications in UAT, staging, and production; Played a key role in late-night large-scale migration testing, ensuring accurate data transfer from Phoenix-Based System to Salesforce Service Cloud.
Senior Quality Assurance Analyst at Conversable
October 1, 2016 - May 1, 2018
Led QA for client projects on conversational platforms (Marvel, Disney, Pizza Hut, NFL, etc); Managed Confluence documentation and daily team stand-ups; Performed functional and regression testing across bots on Facebook Messenger, Twitter, Alexa, and Google Assistant.
Senior QA Analyst at Panic Button
December 1, 2015 - April 1, 2016
Tested Rocket League (Xbox One), Disney Infinity 3.0 (PS4), and Primal Carnage (PS4); Validated multiplayer test cases and reported XR-related issues; Investigated customer-reported bugs and DLC updates.
QA Lead — Fear the Walking Dead: Dead Run (iOS) at Red Fly Studio
July 1, 2014 - December 1, 2014
Directed QA activities and bug tracking in Jira; Coordinated milestone deliverables and release testing; Signed off on builds for publisher approval.
QA Tester — Titanfall (Xbox 360) at Bluepoint Games
December 1, 2013 - April 1, 2014
Performed smoke and stress tests; captured performance metrics; Executed multiplayer matches and recorded data across builds.
QA Analyst — Donkey Kong Country: Tropical Freeze (Wii U) at Retro Studios
April 1, 2013 - November 1, 2013
Conducted defect reporting and daily build verification; Reviewed external QA issues and captured gameplay footage; Delivered actionable level feedback to production.
QA Analyst / Associate Environment Artist — Epic Mickey 2: The Power of Two (Wii, Xbox 360, PS3) at Disney Interactive Studio: Junction Point
August 1, 2011 - January 31, 2013
Led Art Pod QA team, attended department meetings daily for Animation, Environment Art and FX/Lighting; Trained new testers and reviewed bug reports before submission; Executed multi-language playthroughs and patch validation for Wii and Xbox 360.
QA Engineer II (Co-Lead) — The Ville (Facebook) at Zynga Austin
November 1, 2010 - August 1, 2011
Co-led QA team, developed test plans, and conducted alpha testing; Entered all defects into Jira; managed pod-specific QA testing.
QA Analyst — Epic Mickey (Wii) at Disney Interactive Studio: Junction Point
October 1, 2009 - October 1, 2010
Maintained studio’s highest bug count (3500+), performed daily build validations; Assisted various departments with special QA projects and production tasks.

Education

Bachelor of Arts in Studio Art at University of Texas at Austin
January 1, 2001 - December 31, 2006
Videogame Development Certification at Austin Community College
January 1, 2007 - December 31, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment