I'm Leandro Ibraim, a senior 3D animator with 10+ years of experience in gameplay and cinematic animation, including previs and layout for AAA and live-service titles. I excel in translating storyboards and direction into compelling shots and camera work, with a focus on first-person and third-person animation, motion capture, and keyframe performance. I have led small teams and collaborated across disciplines to deliver high-quality, polished animations, and I thrive in fast-paced environments where great animation elevates gameplay and storytelling.

Leandro Ibraim

I'm Leandro Ibraim, a senior 3D animator with 10+ years of experience in gameplay and cinematic animation, including previs and layout for AAA and live-service titles. I excel in translating storyboards and direction into compelling shots and camera work, with a focus on first-person and third-person animation, motion capture, and keyframe performance. I have led small teams and collaborated across disciplines to deliver high-quality, polished animations, and I thrive in fast-paced environments where great animation elevates gameplay and storytelling.

Available to hire

I’m Leandro Ibraim, a senior 3D animator with 10+ years of experience in gameplay and cinematic animation, including previs and layout for AAA and live-service titles. I excel in translating storyboards and direction into compelling shots and camera work, with a focus on first-person and third-person animation, motion capture, and keyframe performance.

I have led small teams and collaborated across disciplines to deliver high-quality, polished animations, and I thrive in fast-paced environments where great animation elevates gameplay and storytelling.

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Language

English
Fluent

Work Experience

Animation Intern (Winter Program) at HI-REZ STUDIOS
January 1, 2011 - March 1, 2011
Created animation cycles for the online team-based game Global Agenda and for the first-person shooter Tribes.
CG Animator at Persistence of Vision CG
August 1, 2011 - September 1, 2011
Worked on previs and layout for a League of Legends cinematic.
Animation Intern at Sony Pictures Imageworks
June 1, 2010 - August 1, 2010
Worked on a series of character animation assignments to strengthen skills while being mentored daily by professional animators.
3D Artist at Conspiração Filmes
February 1, 2007 - August 1, 2009
Created 3D visual effects and animations for high-profile commercials (Pepsi, Honda, Samsung, GM); led small teams for one year; responsible for acquiring and training new hires.
Motion Graphics / 3D Animator at TV GLOBO
June 1, 2005 - February 1, 2007
Responsible for the creation of video clips for sport news shows and sports events; worked in Virtual Productions and Art for Journalism.
Lead / Principal Animator at HI-REZ STUDIOS
December 1, 2011 - July 1, 2023
Started as an animator on Smite and later became a Lead Animator on Paladins, Cinematics, and Realm Royale. Later I worked as a Principal Animator on Smite and Smite 2. Created high-quality gameplay animations for multiple shipped titles and cinematics. Led and mentored teams of up to 5 people, improving workflow efficiency and animation quality. Collaborated with Rigging, Tech Art, and Modeling to ensure seamless animation integration. Mentored new animators.
Senior Animator (Remote) at RED STORM ENTERTAINMENT (UBISOFT)
June 30, 2023 - April 30, 2026
- Animator on Tom Clancy’s The Division Heartland, Xdefiant, and Rainbow Six Siege. - Worked on previs and layout for the majority of planned cutscenes on The Division Heartland, defining cameras, staging, and composition. - Worked on both motion capture and keyframe animations. - Created high-quality first-person and third-person weapon animations, including reloads, weapon inspects, and idles. - Worked on Masterpiece weapons for Rainbow Six Siege from prototype to completion, including the animation integration in engine.
Senior Animator at RED STORM ENTERTAINMENT (UBISOFT)
July 1, 2023 - May 1, 2026
Animator on Tom Clancy’s The Division Heartland, Xdefiant, and Rainbow Six Siege. Responsible for previs and layout for the majority of planned cutscenes on The Division Heartland, defining cameras, staging, and composition. Delivered motion capture and keyframe animations, including high-quality first-person and third-person weapon animations (reloads, weapon inspects, idles) and contributed to Masterpiece weapons for Rainbow Six Siege from prototype to completion, including in-engine animation integration.
CG Animator at PERSISTENCE OF VISION
August 1, 2011 - September 1, 2011
Worked on previs and layout for a League of Legends cinematic.
3D Artist at CONSPIRAÇÃO FILMES
February 1, 2007 - August 1, 2009
Created 3D visual effects and animations for many high-profile commercials such as Pepsi, Honda, Samsung, and GM. Led small teams for one year and was responsible for acquiring and training new hires.

Education

Master of Arts in Animation at Savannah College of Art and Design (SCAD), Atlanta, GA
January 11, 2030 - June 1, 2011
Postgraduate Degree in Animation at PUC-RIO, Rio de Janeiro, Brazil
January 11, 2030 - December 1, 2005
Bachelor of Arts in Graphic Design at PUC-RIO, Rio de Janeiro, Brazil
January 11, 2030 - December 1, 2003
Master of Arts in Animation at SCAD
January 11, 2030 - June 1, 2011
Postgraduate Degree in Animation at PUC-RIO
January 11, 2030 - December 1, 2005
Bachelor of Arts in Graphic Design at PUC-RIO
January 11, 2030 - December 1, 2003

Qualifications

First Prize, MASS ANIMATION Online Contest
January 1, 2008 - June 4, 2026
Mass Animation - First Prize
January 1, 2008 - June 4, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet