Hi, I'm Leonardo Ferreira Rocha, a game developer with hands-on experience in C# and GDScript for game development, mobile games, and gamification research. I enjoy building clean, maintainable systems and supporting productive, well-organized teams. I'm eager to contribute technical skills and grow within collaborative, creative game development teams. I recently completed internships working with Unity and Godot, developing gameplay systems and UI features, coordinating tasks with Git and Kanban, and participating in code reviews, debugging, and performance optimizations to ship polished features.

Leonardo Ferreira Rocha

Hi, I'm Leonardo Ferreira Rocha, a game developer with hands-on experience in C# and GDScript for game development, mobile games, and gamification research. I enjoy building clean, maintainable systems and supporting productive, well-organized teams. I'm eager to contribute technical skills and grow within collaborative, creative game development teams. I recently completed internships working with Unity and Godot, developing gameplay systems and UI features, coordinating tasks with Git and Kanban, and participating in code reviews, debugging, and performance optimizations to ship polished features.

Available to hire

Hi, I’m Leonardo Ferreira Rocha, a game developer with hands-on experience in C# and GDScript for game development, mobile games, and gamification research. I enjoy building clean, maintainable systems and supporting productive, well-organized teams.

I’m eager to contribute technical skills and grow within collaborative, creative game development teams. I recently completed internships working with Unity and Godot, developing gameplay systems and UI features, coordinating tasks with Git and Kanban, and participating in code reviews, debugging, and performance optimizations to ship polished features.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Portuguese
Fluent
English
Fluent
French
Intermediate

Work Experience

Unity Developer Intern at Cosmopix Games
January 1, 2024 - December 31, 2025
Developed and maintained gameplay systems and UI features for a mobile game using Unity and C#. Collaborated with designers and leads to build scalable, modular code structures. Applied task planning and documentation using GITHUB and Kanban to support production workflow. Participated in code reviews, bug fixing, and system optimizations to ensure clean codebases.
Community Game Developer Intern at Cosmos Games (Remote)
January 1, 2024 - December 31, 2025
Developed and maintained gameplay systems and UI features for a mobile game using Unity and C#. Applied task planning and documentation using Git and Kanban to support production workflow. Participated in code reviews, bug fixing, and system optimization to ensure clean code bases.
Unity & Godot Game Developer at Cosmopix Games (Remote)
January 1, 2025 - December 31, 2026
Led development of a Godot prototype, coordinating tasks and implementing features aligned with the project vision. Worked in an Agile routine (dailies, biweekly check-ins). Managed version control using Git/GitHub with organized branches and reliable merges.

Education

B.S. in Computer Games at Pontifícia Universidade Católica do Paraná (PUCPR)
January 11, 2030 - January 29, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Manufacturing, Media & Entertainment