Leonardo Ferreira Rocha

Available to hire

Hi, I'm Leonardo Ferreira Rocha, a game developer with hands-on experience in C and GDScript for game development, mobile games, and gamification research.

About

Hi, I’m Leonardo Ferreira Rocha, a game developer with hands-on experience in C# and GDScript for game development, mobile games, and gamification research. I enjoy building clean, maintainable systems and supporting productive, well-organized teams.

I’m eager to contribute technical skills and grow within collaborative, creative game development teams. I recently completed internships working with Unity and Godot, developing gameplay systems and UI features, coordinating tasks with Git and Kanban, and participating in code reviews, debugging, and performance optimizations to ship polished features.

  • 2 years' experience
  • Joined July 2025

Languages

  • PortugueseFluent
  • EnglishFluent
  • FrenchIntermediate

Industry experience

  • Gaming
  • Education
  • Software & Internet
  • Manufacturing
  • Media & Entertainment

Work experience

Unity & Godot Game Developer · Cosmopix Games (Remote)Jan 2025 – Dec 2026 · 2 yrs

Led development of a Godot prototype, coordinating tasks and implementing features aligned with the project vision. Worked in an Agile routine (dailies, biweekly check-ins). Managed version control using Git/GitHub with organized branches and reliable merges.

Community Game Developer Intern · Cosmos Games (Remote)Jan 2024 – Dec 2025 · 2 yrs

Developed and maintained gameplay systems and UI features for a mobile game using Unity and C#. Applied task planning and documentation using Git and Kanban to support production workflow. Participated in code reviews, bug fixing, and system optimization to ensure clean code bases.

Unity Developer Intern · Cosmopix GamesJan 2024 – Dec 2025 · 2 yrs

Developed and maintained gameplay systems and UI features for a mobile game using Unity and C#. Collaborated with designers and leads to build scalable, modular code structures. Applied task planning and documentation using GITHUB and Kanban to support production workflow. Participated in code reviews, bug fixing, and system optimizations to ensure clean codebases.

Education

B.S. in Computer Games · Pontifícia Universidade Católica do Paraná (PUCPR)2030 – 2026

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