Levi Almanzar
I’m a Senior Software Engineer with 15+ years building interactive learning experiences and games, specializing in Unity and C#.
About
I’m a Senior Software Engineer with 15+ years building interactive learning experiences and games, specializing in Unity and C#. I’ve helped educational platforms reach more than 33 million children worldwide, with a focus on early literacy and math—turning learning goals into engaging gameplay, smooth player flows, and data-informed improvements.
In my roles, I collaborate closely with designers, educators, and cross-functional teams to prototype quickly, ship high-quality features, and scale products. I’ve led systems across game play architecture, analytics-driven onboarding and login, asset/performance optimization (including WebGL and low-end devices), and authentication integrations, while mentoring engineers and resolving performance and legacy code challenges to keep long-lived platforms healthy.
- 15 years' experience
- Joined September 2026
Industry experience
- Education
- Gaming
- Software & Internet
Work experience· 4 roles
Leveraged AI-assisted development tooling (including Cursers/Claude workflows with MCPs) to speed up prototyping, feature development, and debugging. Played a key role across the lifecycle of My Reading Academy and My Math Academy, building and maintaining gameplay systems used across 40+ educational games (state machines, analytics pipelines, audio systems, and animation frameworks). Collaborated with designers and learning experts to iterate gameplay using playtesting and user data, improving engagement and learning outcomes. Improved onboarding and login via analytics-driven insights to reduce friction and increase retention. Optimized Unity applications for WebGL and low-end devices, migrated large-scale projects to Unity Addressables, diagnosed and resolved performance/crash/legacy issues, mentored junior engineers, and implemented third-party authentication (Apple/Google). Contributed to platform impact reaching 33+ million children globally.
Developed interactive 3D games and applications for mobile devices and touch-screen kiosk experiences. Built an Angry Birds–style physics game and an AR-based educational experience about oil drilling. Integrated native iOS and Android features including leaderboards and achievements.
Worked as the sole engineer on My Little Monster, a 3D character creation game with integrated 3D printing capabilities. Designed and implemented backend workflows to process user-generated content and automate 3D print ordering.
Education
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