Hello! I’m Letícia Henares Valentini, a Senior Gameplay Engineer with over 10 years of experience building gameplay features, engine systems, and backend-supported mechanics for games. I specialize in Unity, C#, and C++, and I own gameplay architecture, performance optimization, and content pipelines across mobile and desktop platforms. I’m actively expanding my expertise in Unreal Engine and enjoy collaborating closely with art and product teams to ship polished experiences. I’ve shipped titles across live-ops environments, integrated backend services in Go and TypeScript, and built fast-iteration game engines for multiple projects. I’m open to opportunities that combine gameplay, tooling, and backend integration in dynamic teams.

Letícia Henares Valentini

Hello! I’m Letícia Henares Valentini, a Senior Gameplay Engineer with over 10 years of experience building gameplay features, engine systems, and backend-supported mechanics for games. I specialize in Unity, C#, and C++, and I own gameplay architecture, performance optimization, and content pipelines across mobile and desktop platforms. I’m actively expanding my expertise in Unreal Engine and enjoy collaborating closely with art and product teams to ship polished experiences. I’ve shipped titles across live-ops environments, integrated backend services in Go and TypeScript, and built fast-iteration game engines for multiple projects. I’m open to opportunities that combine gameplay, tooling, and backend integration in dynamic teams.

Available to hire

Hello! I’m Letícia Henares Valentini, a Senior Gameplay Engineer with over 10 years of experience building gameplay features, engine systems, and backend-supported mechanics for games. I specialize in Unity, C#, and C++, and I own gameplay architecture, performance optimization, and content pipelines across mobile and desktop platforms. I’m actively expanding my expertise in Unreal Engine and enjoy collaborating closely with art and product teams to ship polished experiences.

I’ve shipped titles across live-ops environments, integrated backend services in Go and TypeScript, and built fast-iteration game engines for multiple projects. I’m open to opportunities that combine gameplay, tooling, and backend integration in dynamic teams.

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Experience Level

Expert
Expert
Expert
Expert

Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Advanced
Japanese
Intermediate
Dutch
Intermediate

Work Experience

Senior Gameplay Engineer at Pipa Studios
March 1, 2025 - January 1, 2026
Designed and implemented core gameplay systems in Unity and C# for five games, owning features from prototype to production with a focus on maintainability. Built and extended an engine layer on top of Unity to enable fast iteration on game variants by decoupling rules, content configuration, and presentation logic. Profiled and optimized gameplay hot paths, asset loading, and backend packet exchange, while defining runtime asset workflows in collaboration with the art team.
Senior Gameplay Engineer at Boardible
July 1, 2023 - December 1, 2024
Implemented gameplay systems and rule logic for multiple digital board and card games in Unity, including Mau Mau (Uno), Hanabi, Red7, Secret Hitler, Dobro, and others. Developed shared engine systems supporting rapid game development, multiplayer synchronization, and social features such as chat and lobbies.
Senior Software Engineer at AdviseU IT
March 1, 2023 - July 1, 2023
Bank Information Exchange Platform: Developed core features for a high-throughput banking platform (Open Finance Brasil), operating in production environments handling tens of millions of requests.
Senior Gameplay Engineer at Wildlife Studios
May 1, 2022 - November 1, 2022
New Game Features: Implemented new metagame systems and seasonal features for large-scale mobile live games in Unity, including War Machines and Tennis Clash, covering gameplay logic, UI implementation, and asset integration under live-ops constraints. Gameplay & Backend Integration: Developed backend features in Go and Typescript supporting new metagame functionality and integrated Unity gameplay systems with backend services to enable live feature deployment.
Software Engineer at OLX Brasil
September 1, 2019 - May 1, 2022
Large-Scale Marketplace Systems: Developed features and backend services for the core OLX marketplace and automobile section, operating at high traffic and production scale.

Education

MSc Computer Science (Combinatorial Optimization) at Universidade de São Paulo
January 1, 2015 - January 1, 2017
BSc Computer Science at Universidade Presbiteriana Mackenzie
January 1, 2010 - January 1, 2014
Exchange (Computer Science) at Eindhoven University of Technology
January 1, 2013 - January 1, 2014
MSc Computer Science (Combinatorial Optimization) at Universidade de São Paulo
January 1, 2015 - January 1, 2017
BSc Computer Science at Universidade Presbiteriana Mackenzie
January 1, 2010 - January 1, 2014
Exchange (Computer Science) at Eindhoven University of Technology
January 1, 2013 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment