Hello! I’m Letícia Henares Valentini, a Senior Gameplay Engineer with over 10 years of experience building gameplay features, engine systems, and backend-supported mechanics for games. I specialize in Unity, C#, and C++, and I own gameplay architecture, performance optimization, and content pipelines across mobile and desktop platforms. I’m actively expanding my expertise in Unreal Engine and enjoy collaborating closely with art and product teams to ship polished experiences.
I’ve shipped titles across live-ops environments, integrated backend services in Go and TypeScript, and built fast-iteration game engines for multiple projects. I’m open to opportunities that combine gameplay, tooling, and backend integration in dynamic teams.
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