I’m a Game Designer specialized in creating immersive gameplay systems and cohesive player experiences using Unreal Engine. Based in France, I design and develop games from concept to implementation, with a strong focus on game feel, level design, and emotional impact. I stand out through my versatility: I combine game design, level design, and programming (Blueprint, C#) to bring ideas to life efficiently without losing creative intent. I’m also experienced in leading teams and managing production, ensuring that both vision and execution stay aligned. My work often explores strong themes and player-driven experiences, aiming to create meaningful and memorable gameplay. Employment and project experience Principal Game Designer (Freelance) Pyramide Games July 2025 – February 2026 Team Lead · Lead Game Designer · Lead Programmer – ALSTAN (Final Year Project) 2025 Game Designer · Programmer · Level Designer – HAERESIS (Solo Project) 2025

Liam Armonia

5.0 (1 review)

I’m a Game Designer specialized in creating immersive gameplay systems and cohesive player experiences using Unreal Engine. Based in France, I design and develop games from concept to implementation, with a strong focus on game feel, level design, and emotional impact. I stand out through my versatility: I combine game design, level design, and programming (Blueprint, C#) to bring ideas to life efficiently without losing creative intent. I’m also experienced in leading teams and managing production, ensuring that both vision and execution stay aligned. My work often explores strong themes and player-driven experiences, aiming to create meaningful and memorable gameplay. Employment and project experience Principal Game Designer (Freelance) Pyramide Games July 2025 – February 2026 Team Lead · Lead Game Designer · Lead Programmer – ALSTAN (Final Year Project) 2025 Game Designer · Programmer · Level Designer – HAERESIS (Solo Project) 2025

Available to hire

I’m a Game Designer specialized in creating immersive gameplay systems and cohesive player experiences using Unreal Engine. Based in France, I design and develop games from concept to implementation, with a strong focus on game feel, level design, and emotional impact.

I stand out through my versatility: I combine game design, level design, and programming (Blueprint, C#) to bring ideas to life efficiently without losing creative intent. I’m also experienced in leading teams and managing production, ensuring that both vision and execution stay aligned. My work often explores strong themes and player-driven experiences, aiming to create meaningful and memorable gameplay.

Employment and project experience

Principal Game Designer (Freelance) Pyramide Games
July 2025 – February 2026

Team Lead · Lead Game Designer · Lead Programmer – ALSTAN (Final Year Project)
2025

Game Designer · Programmer · Level Designer – HAERESIS (Solo Project)
2025

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Team Lead & Lead Game Designer & Lead Programmer at ALSTAN (End-of-studies project)
January 1, 2025 - January 1, 2025
Core mechanics design (sand control system, combat, parkour, 3Cs); Programming the overall game architecture, enemy AI, dialogue system and UI; Composition of the entire soundtrack (main theme, bosses, atmospheres); Production management and team building via ClickUp & Excel
Game Designer & Programmer & Level Designer at HAERESIS
January 1, 2025 - January 1, 2025
Solo project: design and implementation of enemy systems, environmental mechanics and AI; wrote the GDD and level design documents; balanced weapons/enemies in Excel; optimized performance for low-spec configs
Principal Game Designer at Pyramide Games (Freelance)
July 1, 2025 - February 1, 2026
Design and writing of a complete GDD for an adventure game; Definition of core loop mechanics, progression and game systems; Coordination with art and dev teams via ClickUp
Lead Game Designer & Lead Programmer at ALSTAN (End-of-studies project)
January 1, 2025 - January 1, 2025
Core mechanics design (sand control system, combat, parkour, 3Cs); programming the overall game architecture, enemy AI, dialogue system and UI; composition of the entire soundtrack; production management and team building via ClickUp & Excel.
Game Designer & Programmer & Level Designer at HAERESIS — Projet solo
January 1, 2025 - January 1, 2025
Creation of all enemy game systems, environmental mechanics, and AI; writing the GDD, the level design documents and managing the balancing of weapons/enemies on Excel; optimized performance to run on low configs.

Education

Bachelor in Game Design at BRASSART Grenoble
September 1, 2022 - June 25, 2025
High School Diploma at Eaux Claires High School
September 1, 2018 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education