I’m a Game Designer specialized in creating immersive gameplay systems and cohesive player experiences using Unreal Engine. Based in France, I design and develop games from concept to implementation, with a strong focus on game feel, level design, and emotional impact.
I stand out through my versatility: I combine game design, level design, and programming (Blueprint, C#) to bring ideas to life efficiently without losing creative intent. I’m also experienced in leading teams and managing production, ensuring that both vision and execution stay aligned. My work often explores strong themes and player-driven experiences, aiming to create meaningful and memorable gameplay.
Employment and project experience
Principal Game Designer (Freelance) Pyramide Games
July 2025 – February 2026
Team Lead · Lead Game Designer · Lead Programmer – ALSTAN (Final Year Project)
2025
Game Designer · Programmer · Level Designer – HAERESIS (Solo Project)
2025
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