Lin is a Taiwanese visual development artist and storyboard artist based in Los Angeles. Her work bridges character-driven storytelling with clear, purposeful design across animation, motion graphics, and cinematic sequences.
She specializes in shaping narratives through strong composition, expressive character design, and visually coherent worldbuilding. Her experience spans corporate animation, cinematic design, and independent film, where she transforms ideas into production-ready storyboards, animatics, and visual assets.
Lin has contributed to animated and motion-driven projects at BESS Service Technology Corporation, Character XYZ, and Moonshine Animation. Her approach blends clarity, emotional intent, and disciplined craft, informed by both 2D and 3D workflows.
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Designed cohesive 2D and 3D environments for a narrative-driven animation project, including forests, village layouts, and
character interiors.
Built modular assets in Maya and Blender, applying texturing and lighting techniques to match visual storytelling goals.
Developed color scripts, lighting studies, and environmental compositions to support the narrative arc.
Designed main and supporting characters with diverse silhouettes, expressive features, and costume elements tailored to
character arcs and cultural inspiration.
Created turnarounds and color scripts to guide 2D animation production, ensuring consistency across narrative and visual tone.
Directed a team of 8 through pre-production to delivery, balancing storytelling needs with character aesthetics and production
pipeline.
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