Lin is a Taiwanese visual development artist and storyboard artist based in Los Angeles. Her work bridges character-driven storytelling with clear, purposeful design across animation, motion graphics, and cinematic sequences. She specializes in shaping narratives through strong composition, expressive character design, and visually coherent worldbuilding. Her experience spans corporate animation, cinematic design, and independent film, where she transforms ideas into production-ready storyboards, animatics, and visual assets. Lin has contributed to animated and motion-driven projects at BESS Service Technology Corporation, Character XYZ, and Moonshine Animation. Her approach blends clarity, emotional intent, and disciplined craft, informed by both 2D and 3D workflows.

Lin Lin

Lin is a Taiwanese visual development artist and storyboard artist based in Los Angeles. Her work bridges character-driven storytelling with clear, purposeful design across animation, motion graphics, and cinematic sequences. She specializes in shaping narratives through strong composition, expressive character design, and visually coherent worldbuilding. Her experience spans corporate animation, cinematic design, and independent film, where she transforms ideas into production-ready storyboards, animatics, and visual assets. Lin has contributed to animated and motion-driven projects at BESS Service Technology Corporation, Character XYZ, and Moonshine Animation. Her approach blends clarity, emotional intent, and disciplined craft, informed by both 2D and 3D workflows.

Available to hire

Lin is a Taiwanese visual development artist and storyboard artist based in Los Angeles. Her work bridges character-driven storytelling with clear, purposeful design across animation, motion graphics, and cinematic sequences.

She specializes in shaping narratives through strong composition, expressive character design, and visually coherent worldbuilding. Her experience spans corporate animation, cinematic design, and independent film, where she transforms ideas into production-ready storyboards, animatics, and visual assets.

Lin has contributed to animated and motion-driven projects at BESS Service Technology Corporation, Character XYZ, and Moonshine Animation. Her approach blends clarity, emotional intent, and disciplined craft, informed by both 2D and 3D workflows.

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Language

English
Fluent
Chinese
Fluent

Work Experience

Marketing Specialist/ Visual Designer at BEss Service Technology Corp.
July 20, 2025 - Present
Directed, storyboarded, and designed a 2D animated corporate video highlighting client solutions, emphasizing narrativedriven visual communication. Created detailed layouts, camera angles, and composition for each shot, ensuring clear storytelling and emotional engagement. Collaborated with production and 3D artists to implement scenes into final animated deliverables. Applied Photoshop, After Effects, and Illustrator for motion graphics, typography animation, and video editing.
Cinematic Designer at Character XYZ
July 30, 2024 - May 9, 2025
Directed, storyboarded, and designed a 2D animated corporate video highlighting client solutions, emphasizing narrativedriven visual communication. Created detailed layouts, camera angles, and composition for each shot, ensuring clear storytelling and emotional engagement. Collaborated with production and 3D artists to implement scenes into final animated deliverables. Applied Photoshop, After Effects, and Illustrator for motion graphics, typography animation, and video editing.
Marketing Specialist at BESS Service Technology Corporation
July 1, 2025 - Present
Directed, storyboarded, and designed a 2D animated corporate video highlighting client solutions, emphasizing narrative-driven visual communication. Created detailed layouts, camera angles, and composition for each shot, ensuring clear storytelling and emotional engagement. Collaborated with production and 3D artists to implement scenes into final animated deliverables. Applied Photoshop, After Effects, and Illustrator for motion graphics, typography animation, and video editing.
Animation Intern at Moonshine Animation
July 1, 2019 - August 1, 2019
Designed and created 3D characters using Photoshop, Maya, and ZBrush by sculpting, detailing, texturing, and rendering stylized assets, which contributed to the studio’s asset library for internal projects. Developed mood boards and color scripts in Photoshop by referencing animated scenes and tone shifts, helping the design team establish a cohesive visual tone. Participated in all stages of the animation pipeline, including concept art, modeling, and design software workflows, gaining hands-on experience with a multidisciplinary production team.

Education

Master of Fine Art at Savannah College of Art and Design
September 13, 2021 - May 30, 2024
Major: Animation
Master of Fine Art Animation at Savannah College of Art and Design
January 11, 2030 - May 1, 2024

Qualifications

Best Student Film Award - Vermont Animation Festival 2023
January 11, 2030 - December 5, 2025

Industry Experience

Gaming, Media & Entertainment, Energy & Utilities
    paper Thesis Project – “Tales of the Forest”

    https://www.twine.net/signin

    Designed cohesive 2D and 3D environments for a narrative-driven animation project, including forests, village layouts, and
    character interiors.
    Built modular assets in Maya and Blender, applying texturing and lighting techniques to match visual storytelling goals.
    Developed color scripts, lighting studies, and environmental compositions to support the narrative arc.

    paper Boone Short Film

    Designed main and supporting characters with diverse silhouettes, expressive features, and costume elements tailored to
    character arcs and cultural inspiration.
    Created turnarounds and color scripts to guide 2D animation production, ensuring consistency across narrative and visual tone.
    Directed a team of 8 through pre-production to delivery, balancing storytelling needs with character aesthetics and production
    pipeline.