Hi, I’m Ramon Ferreira Burnaby, a senior Unity developer with 10+ years shipping AAA and indie games across PC, mobile, VR, and AR. I specialize in Unity, C#, and multiplayer systems, building scalable architectures, robust tooling, and optimized performance to support large player counts. I enjoy collaborating with cross-functional teams to design engaging gameplay experiences and deliver them on time.
Beyond coding, I lead by example, guiding teams through CI/CD automation, tooling, and performance improvements. I’ve shipped titles like Tomb Raider Reloaded, Star Trek: Legends, and The Sandbox, and I’ve proven the ability to cut server costs by 50%+ and reduce load times while scaling to 50+ concurrent players. I’m excited to continue creating world-class gameplay experiences.
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