Result-oriented 3D Animator and Previs Artist with a foundation in classical fine arts and a passion for creature animation and cinematic storytelling. Skilled in Maya, Unreal Engine, Nuke, After Effects, and Substance Painter, with experience delivering emotionally engaging performances under tight deadlines. Known for clear communication and collaborative teamwork across disciplines, translating live-action references into strong stylized/realistic character motion while producing polished shot previs that supports clear visual storytelling.

L i s a O s k o l k o v a

Result-oriented 3D Animator and Previs Artist with a foundation in classical fine arts and a passion for creature animation and cinematic storytelling. Skilled in Maya, Unreal Engine, Nuke, After Effects, and Substance Painter, with experience delivering emotionally engaging performances under tight deadlines. Known for clear communication and collaborative teamwork across disciplines, translating live-action references into strong stylized/realistic character motion while producing polished shot previs that supports clear visual storytelling.

Available to hire

Result-oriented 3D Animator and Previs Artist with a foundation in classical fine arts and a passion for creature animation and cinematic storytelling. Skilled in Maya, Unreal Engine, Nuke, After Effects, and Substance Painter, with experience delivering emotionally engaging performances under tight deadlines.

Known for clear communication and collaborative teamwork across disciplines, translating live-action references into strong stylized/realistic character motion while producing polished shot previs that supports clear visual storytelling.

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Work Experience

Character Animator at Best Surgeon (course project)
June 1, 2026 - Present
Created performance-driven character animation emphasizing expressive acting and appealing posed design. Integrated multiple live-action references to enhance pose and timing clarity. Animated dialogue and lip-sync sequences to support nuanced character performance and storytelling.
Character Animator at Gir l in the C ar M ar ch (course project)
April 1, 2025 - April 30, 2025
Animated character performance with focus on acting and emotional clarity. Blocked and polished shots using strong posing, clean silhouettes, and clear shot-to-shot storytelling. Translated live-action references into stylized and realistic character motion, exploring character psychology to support narrative and performance goals.

Education

Bachelor of Arts in Digital Production (Concentration: Character & Creature Animation) at Gnomon School of Visual Effects, Games & Animation
October 1, 2022 - June 1, 2026
Secondary Vocational Education Diploma with Honors (Artist-Master and Art Instructor for Children) at College of Design
September 1, 2016 - July 1, 2020

Qualifications

Award: Best of Term Character Animation (outstanding storytelling and animation quality)
January 11, 2030 - August 9, 2026
Award: Best of Term Creature Animation “Vulture Flight”
January 11, 2030 - August 9, 2026
Award: Best of Term Creature Animation “Deer Hunt”
January 11, 2030 - August 9, 2026

Industry Experience

Media & Entertainment, Education