Hi, I'm Dhruv Suthar, a junior 3D environment and prop artist with hands-on experience in game production workflows, environment creation, and asset development. I enjoy turning concept art into immersive spaces and optimizing assets for real-time engines. I'm currently working on DELIQUIUM and contributing at Black Squirrel Games, using Blender, Maya, Substance Painter, Unreal Engine, and real-time environment workflows to deliver polished, performance-friendly environments. My focus is on creating compelling environments, thoughtful composition, and efficient pipelines. I collaborate across teams to solve technical challenges, iterate based on feedback, and keep assets optimized for gameplay.

Dhruv Suthar

Hi, I'm Dhruv Suthar, a junior 3D environment and prop artist with hands-on experience in game production workflows, environment creation, and asset development. I enjoy turning concept art into immersive spaces and optimizing assets for real-time engines. I'm currently working on DELIQUIUM and contributing at Black Squirrel Games, using Blender, Maya, Substance Painter, Unreal Engine, and real-time environment workflows to deliver polished, performance-friendly environments. My focus is on creating compelling environments, thoughtful composition, and efficient pipelines. I collaborate across teams to solve technical challenges, iterate based on feedback, and keep assets optimized for gameplay.

Available to hire

Hi, I’m Dhruv Suthar, a junior 3D environment and prop artist with hands-on experience in game production workflows, environment creation, and asset development. I enjoy turning concept art into immersive spaces and optimizing assets for real-time engines. I’m currently working on DELIQUIUM and contributing at Black Squirrel Games, using Blender, Maya, Substance Painter, Unreal Engine, and real-time environment workflows to deliver polished, performance-friendly environments.

My focus is on creating compelling environments, thoughtful composition, and efficient pipelines. I collaborate across teams to solve technical challenges, iterate based on feedback, and keep assets optimized for gameplay.

See more

Language

English
Fluent
Hindi
Fluent
Gujarati
Fluent

Work Experience

Asset Designer & Production Assistant at Prayosha Carving
July 31, 2020 - February 28, 2023
Created detailed 3D production assets and technical models for CNC workflows. Collaborated with teams to maintain asset quality and optimize production processes.

Education

Diploma in Game Design at George Brown College
January 11, 2030 - April 1, 2026
Diploma in Computer Science at Sarvepalli Radhakrishnan University
January 11, 2030 - April 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet