Hi, I’m Dhruv Suthar, a junior 3D environment and prop artist with hands-on experience in game production workflows, environment creation, and asset development. I enjoy turning concept art into immersive spaces and optimizing assets for real-time engines. I’m currently working on DELIQUIUM and contributing at Black Squirrel Games, using Blender, Maya, Substance Painter, Unreal Engine, and real-time environment workflows to deliver polished, performance-friendly environments.
My focus is on creating compelling environments, thoughtful composition, and efficient pipelines. I collaborate across teams to solve technical challenges, iterate based on feedback, and keep assets optimized for gameplay.
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