I’d like to think of creativity as a philosophy. Not just for every single project, but as a way to discover my own path and the new dimensions beyond what’s actually here. Creativity is the way that best worked for me to overcome my fears, to learn from each experience and to push me to the unknown. And every time I found myself squeezed against the boundaries of what’s previously established or the boundaries of complete randomness, I’ve used what’s outside and forbidden for my own advantage. That’s why I’d like to think of genres and styles as a path to originality and not as a result to achieve. For me, to be able to communicate emotions, to make an audience dance and sing, shiver and thrill, and make the immersive experience an imaginative journey, is the best result you can achieve with music and sound. Yamaha Music School Clemente I volunteer at a cultural association by helping them to fix poor quality audio recordings and other technical issues. I led an audio team during the development of the video game Rush Down Revolt where I consistently worked on the Soundtrack, Sound Effects and Implementation. I had the luck to follow Gareth Coker’s steps since he did a few songs for the first phase of the game. I’ve been working hard on music and sound for many projects, including video games, trailers, YouTube videos and more since 2018. In the next page you’ll find a selection of my most important works: Logic Pro, Ableton, Cubase, Mixing & Mastering; Sound Design, Wwise & FMOD; Film Scoring; Izotope RX; IDM Music / Bixio Music Group is a music licensing and rights agency with offices in Croatia and New York. I’ve been producing music for their catalogue on their request for more than a year now. We’re focusing on re-recording very old Italian songs and bringing them back to life.…

Alessandro Clemente

5.0 (3 reviews)

I’d like to think of creativity as a philosophy. Not just for every single project, but as a way to discover my own path and the new dimensions beyond what’s actually here. Creativity is the way that best worked for me to overcome my fears, to learn from each experience and to push me to the unknown. And every time I found myself squeezed against the boundaries of what’s previously established or the boundaries of complete randomness, I’ve used what’s outside and forbidden for my own advantage. That’s why I’d like to think of genres and styles as a path to originality and not as a result to achieve. For me, to be able to communicate emotions, to make an audience dance and sing, shiver and thrill, and make the immersive experience an imaginative journey, is the best result you can achieve with music and sound. Yamaha Music School Clemente I volunteer at a cultural association by helping them to fix poor quality audio recordings and other technical issues. I led an audio team during the development of the video game Rush Down Revolt where I consistently worked on the Soundtrack, Sound Effects and Implementation. I had the luck to follow Gareth Coker’s steps since he did a few songs for the first phase of the game. I’ve been working hard on music and sound for many projects, including video games, trailers, YouTube videos and more since 2018. In the next page you’ll find a selection of my most important works: Logic Pro, Ableton, Cubase, Mixing & Mastering; Sound Design, Wwise & FMOD; Film Scoring; Izotope RX; IDM Music / Bixio Music Group is a music licensing and rights agency with offices in Croatia and New York. I’ve been producing music for their catalogue on their request for more than a year now. We’re focusing on re-recording very old Italian songs and bringing them back to life.…

Available to hire

I’d like to think of creativity as a philosophy. Not just for every single project, but as a way to discover my own path and the new dimensions beyond what’s actually here. Creativity is the way that best worked for me to overcome my fears, to learn from each experience and to push me to the unknown. And every time I found myself squeezed against the boundaries of what’s previously established or the boundaries of complete randomness, I’ve used what’s outside and forbidden for my own advantage. That’s why I’d like to think of genres and styles as a path to originality and not as a result to achieve. For me, to be able to communicate emotions, to make an audience dance and sing, shiver and thrill, and make the immersive experience an imaginative journey, is the best result you can achieve with music and sound.

Yamaha Music School Clemente I volunteer at a cultural association by helping them to fix poor quality audio recordings and other technical issues. I led an audio team during the development of the video game Rush Down Revolt where I consistently worked on the Soundtrack, Sound Effects and Implementation. I had the luck to follow Gareth Coker’s steps since he did a few songs for the first phase of the game. I’ve been working hard on music and sound for many projects, including video games, trailers, YouTube videos and more since 2018. In the next page you’ll find a selection of my most important works: Logic Pro, Ableton, Cubase, Mixing & Mastering; Sound Design, Wwise & FMOD; Film Scoring; Izotope RX; IDM Music / Bixio Music Group is a music licensing and rights agency with offices in Croatia and New York. I’ve been producing music for their catalogue on their request for more than a year now. We’re focusing on re-recording very old Italian songs and bringing them back to life.

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Language

English
Fluent
Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
Italian
Intermediate

Work Experience

Audio Clean up & Repair at Raíces de Europa
January 1, 2024 - Present
Volunteer work with Yamaha Music School to fix poor quality audio recordings and other technical issues; led an audio team during development of a video game and sound design.
Music Producer at IDM Music / Bixio Music Group
January 1, 2024 - Present
Music production for their catalogue on request for licensing; focusing on re-recording very old Italian songs and bringing them back to life; offices in Croatia and New York.
Composer / Sound Designer at A Light in the Dark
September 1, 2023 - Present
Published the soundtrack for A Light in the Dark; contributed to the horror visual novel / game soundtrack; ongoing involvement since 2023.
Music Tutor at Private Lessons (Online & In-person)
January 1, 2021 - Present
Gives private lessons on music production, composition and sound design; focuses on helping others discover joy in creativity.
Freelance Sound Designer and Composer at Independent / Freelance
January 1, 2018 - Present
Freelance sound design and composition for video games, trailers, YouTube videos and more; contributed to Rush Down Revolt soundtrack, sound effects, and implementation; built audio pipelines with Wwise and FMOD; collaborated with multiple artists; provided private lessons in music production and audio.

Education

Music Production for Video Games and Media at Yamaha Music School
October 18, 2019 - July 10, 2020

Qualifications

Bachelor’s Degree
January 1, 2014 - January 1, 2016

Industry Experience

Media & Entertainment, Gaming, Software & Internet
    Audio Cleanup & Repair - Raíces de Europa

    I volunteer at a cultural association by helping them to fix poor quality audio recordings and other technical issues by using Izotope RX, Logic Pro and other tools.

    Here’s a short example of one of the videos I fixed audio for:

    Raíces de Europa YT channel:
    https://www.youtube.com/@raicesdeeuropa

    Sound Design Demo Reel

    Here’s a video showcasing some of my best work as sound designer until 2022 (a bit outdated):