I’m an audio professional with experience across sound design, music production, mixing/mastering, audio editing, and post-production for games, interactive experiences, and music. I create and implement immersive sound effects, ambience, UI sounds, and music for VR and game environments, while also handling dialogue editing, cleanup, mixing, and delivery to maintain clear, balanced, and consistent audio across playback systems.
I bring strong technical audio workflow skills, including Unreal Engine, FMOD Studio, in-engine mixing and debugging, and QA/testing to verify audio fixes in builds. Alongside game audio, I have extensive hands-on experience producing, editing, mixing, and mastering music, as well as handling end-to-end audio post-production for 300+ tracks. This includes session recording, editing and cleanup, vocal and instrumental processing, final mixes and masters, revisions, version control, and client delivery.
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