I’m an audio professional with experience across sound design, music production, mixing/mastering, audio editing, and post-production for games, interactive experiences, and music. I create and implement immersive sound effects, ambience, UI sounds, and music for VR and game environments, while also handling dialogue editing, cleanup, mixing, and delivery to maintain clear, balanced, and consistent audio across playback systems. I bring strong technical audio workflow skills, including Unreal Engine, FMOD Studio, in-engine mixing and debugging, and QA/testing to verify audio fixes in builds. Alongside game audio, I have extensive hands-on experience producing, editing, mixing, and mastering music, as well as handling end-to-end audio post-production for 300+ tracks. This includes session recording, editing and cleanup, vocal and instrumental processing, final mixes and masters, revisions, version control, and client delivery.…

Platon Gushchin

I’m an audio professional with experience across sound design, music production, mixing/mastering, audio editing, and post-production for games, interactive experiences, and music. I create and implement immersive sound effects, ambience, UI sounds, and music for VR and game environments, while also handling dialogue editing, cleanup, mixing, and delivery to maintain clear, balanced, and consistent audio across playback systems. I bring strong technical audio workflow skills, including Unreal Engine, FMOD Studio, in-engine mixing and debugging, and QA/testing to verify audio fixes in builds. Alongside game audio, I have extensive hands-on experience producing, editing, mixing, and mastering music, as well as handling end-to-end audio post-production for 300+ tracks. This includes session recording, editing and cleanup, vocal and instrumental processing, final mixes and masters, revisions, version control, and client delivery.…

Available to hire

I’m an audio professional with experience across sound design, music production, mixing/mastering, audio editing, and post-production for games, interactive experiences, and music. I create and implement immersive sound effects, ambience, UI sounds, and music for VR and game environments, while also handling dialogue editing, cleanup, mixing, and delivery to maintain clear, balanced, and consistent audio across playback systems.

I bring strong technical audio workflow skills, including Unreal Engine, FMOD Studio, in-engine mixing and debugging, and QA/testing to verify audio fixes in builds. Alongside game audio, I have extensive hands-on experience producing, editing, mixing, and mastering music, as well as handling end-to-end audio post-production for 300+ tracks. This includes session recording, editing and cleanup, vocal and instrumental processing, final mixes and masters, revisions, version control, and client delivery.

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Language

English
Advanced
Czech
Advanced
Russian
Intermediate

Work Experience

Project Manager at Kantar CZ s.r.o.
August 1, 2024 - December 1, 2025
Managed international multi-market projects requiring structured QA, documentation, and detail-oriented review workflows. Worked closely with analytics, technical, vendor, and client teams in high-volume production environments. Developed tracking systems, documentation standards, and process improvements to support operational consistency and QA. Strengthened structured communication, workflow organization, and detail-oriented reviews; skills were transferable to AI data and annotation environments.
Game Sound Designer at Victoria VR a.s.
June 1, 2022 - July 1, 2024
Designed and implemented sound effects, ambience, UI sounds, music, and voiceover for VR game environments and marketing content. Integrated and managed audio systems in Unreal Engine 4 & 5 using FMOD Studio and Blueprint-based audio logic, performing in-engine mixing and balancing across dialogue/SFX/ambience/music. Recorded, edited, cleaned, and integrated voiceover for gameplay and promotional use. Collaborated with game design, programming, art, and QA to align audio behavior with game systems and constraints, supported QA workflows by testing builds and verifying fixes, and evaluated/corrected issues affecting dialogue clarity, balance, spatial playback, noise, and overall consistency. Maintained structured audio documentation, asset organization, and implementation specifications; worked with Git and SVN within production and release pipelines.
Sound Engineer / Music Producer
January 1, 2020 - Present
Mixed and mastered 300+ tracks across hip-hop, EDM, acoustic, and experimental genres. Delivered full production and post-production workflows including editing, noise cleanup, vocal processing, speech clarity enhancement, session organization, and client delivery. Recorded vocals and instruments in studio and non-studio environments. Managed revision workflows and ensured technical consistency and delivery quality across parallel projects, collaborating with artists, producers, and managers while maintaining clear communication and deadlines. Worked with professional audio standards for loudness, format compatibility, and playback translation across systems.

Education

Bachelor's Degree — International Business at Prague University of Economics and Business
September 1, 2019 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet