Sound designer and audio engineer who builds a project's audio from source recording through to final in-engine mix. As co-founder of Yeah Sick Studios, currently owning the complete audio pipeline for the horror title Kvarten, handling sound design, foley, and implementation in Unreal Engine with FMOD, alongside sound design and mix work across short films and documentaries. Five-plus years running an independent mastering business and eleven-plus years composing and releasing music. Comfortable owning audio end-to-end within a small team, and looking to bring that ownership into a studio's audio department.

Louie Sellers

Sound designer and audio engineer who builds a project's audio from source recording through to final in-engine mix. As co-founder of Yeah Sick Studios, currently owning the complete audio pipeline for the horror title Kvarten, handling sound design, foley, and implementation in Unreal Engine with FMOD, alongside sound design and mix work across short films and documentaries. Five-plus years running an independent mastering business and eleven-plus years composing and releasing music. Comfortable owning audio end-to-end within a small team, and looking to bring that ownership into a studio's audio department.

Available to hire

Sound designer and audio engineer who builds a project’s audio from source recording through to final in-engine mix. As co-founder of Yeah Sick Studios, currently owning the complete audio pipeline for the horror title Kvarten, handling sound design, foley, and implementation in Unreal Engine with FMOD, alongside sound design and mix work across short films and documentaries. Five-plus years running an independent mastering business and eleven-plus years composing and releasing music. Comfortable owning audio end-to-end within a small team, and looking to bring that ownership into a studio’s audio department.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
Swedish
Intermediate

Work Experience

Co-Founder & Sound Designer at Yeah Sick Studios
November 1, 2025 - Present
Owns the end-to-end audio pipeline for the horror game Kvarten in development with MakinaMakina: sound design, foley, and dynamic parameter-driven implementation in Unreal Engine using FMOD. Also delivers sound design, mix, and audio post for runs of short films and documentaries, and produces behind-the-scenes process content documenting studio workflow.
Senior Marketing UX Designer at Shopify
January 1, 2022 - January 1, 2024
Worked as a Senior Marketing UX Designer (as listed in resume).
Audio Mastering Engineer at Plantpower Mastering
March 1, 2021 - Present
Runs a tiered mastering service for independent artists and labels, performing loudness matching, tonal balance, and technical QC across genres. Uses a scripted, speed-focused Reaper workflow and built internal tools (loum.io and Phase_) for analysis, A/B comparison, project tracking, and session logging. Also leverages extensive critical listening experience across hundreds of client masters.
Composer & Label Owner at Foamplate & Plantpower Records
January 1, 2015 - Present
Composes and releases original music under Foamplate (11+ years) while running Plantpower Records alongside composition and mastering work.
Graphic Designer (Freelance)
January 1, 2013 - January 1, 2022
Freelance graphic design work (as listed in resume), with ten-plus years of UX/graphic design experience prior to full-time audio work.

Education

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Qualifications

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services