Available to hire
I am a freelance 3D animator with more than two years of studio experience across game and animation projects. I specialize in gameplay animation, keyframe animation, motion-capture cleanup, real-time cutscene direction, and technical implementation, with a strong focus on bringing characters and environments to life.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
French
Fluent
English
Advanced
Japanese
Beginner
Italian
Beginner
Work Experience
3D Animator at Artefacts Studio
April 1, 2026 - July 1, 2026Planned and produced animations for an unannounced project, including posing, environmental storytelling, graphic composition, and Unity integration.
3D Animator at Artefacts Studio
September 1, 2025 - July 1, 2026Directed and technically implemented real-time in-game cutscenes, including animation, dialogue, and VFX integration using the Unity Timeline system for Terrinoth: Heroes of Descent.
3D Animator at Artefacts Studio
November 1, 2024 - September 1, 2025Created gameplay animation, animation polish, and motion-capture cleanup, with Unity integration for Disciple Domination.
3D Animation Intern at Artefacts Studio
June 1, 2024 - November 1, 2024Supported gameplay animation, animation polish, motion-capture cleanup, and Unity integration.
3D Animator and Game Artist at En Live Game Jam
February 15, 2024 - February 23, 2024Created character modeling, rigging, and animation in Blender, then integrated the game content into Unreal Engine 5 for the project Whispers From the Pear Tree.
3D Animator and Game Developer at En Live Game Jam
February 15, 2024 - February 23, 2024Created character modeling, rigging, and animation in Blender for the game-jam project Whispers from the Pear Tree, with integration into Unreal Engine 5.
3D Animator and 3D Designer at En Live Game Jam
February 15, 2024 - February 23, 2024Created character modeling, rigging, and animation in Blender for the game-jam project Whispers from the Pear Tree, with game-engine integration in Unreal Engine 5.
3D Artist at En Live Game Jam
February 15, 2024 - February 23, 2024Created character modeling, rigging, and animation in Blender, with game-engine integration in Unreal Engine 5, for the project Whispers From the Pear Tree.
3D Animator at En Live Game Jam
February 15, 2024 - February 23, 2024Worked on character modeling, rigging, and animation in Blender, followed by game-engine integration in Unreal Engine 5 for the project Whispers from the Pear Tree.
3D Artist at École Émile Cohl
January 1, 2024 - January 1, 2024Completed a solo short-film project titled The Crack, covering concept development, modeling, rigging, animation in Maya, Geometry Nodes, shading, and rendering in Blender.
3D Designer at Émile Cohl School
January 1, 2024 - December 31, 2024Completed a solo short-film project, The Crack, including concept development, modeling, rigging, animation in Maya, Geometry Nodes, shading, and rendering in Blender.
3D Artist and Animator at Émile Cohl School
January 1, 2024 - January 1, 2024Created the solo animated short film The Crack, including concept development, modeling, rigging, animation, Geometry Nodes, shading, and rendering using Maya and Blender.
3D Artist and Project Coordinator at École Émile Cohl
January 1, 2023 - January 1, 2023Worked on the playable game demo History's Shadows, contributing to concept development, project organization, technical aspects, and game-engine implementation in Unity.
3D Artist and Game Developer at École Émile Cohl
January 1, 2023 - January 1, 2023Worked on the playable Unity game demo History's Shadows, handling concept development, project organization, technical aspects, and game-engine implementation.
3D Designer at Émile Cohl School
January 1, 2023 - December 31, 2023Worked on the playable Unity game demo History's Shadows, contributing concept development, project organization, technical aspects, and game-engine implementation.
3D Designer at Emile Cohl School
January 1, 2023 - January 1, 2024Completed a solo short-film project, The Crack, involving concept development, modeling, rigging, animation, Geometry Nodes, shading, and rendering. Also contributed to the playable Unity game demo History’s Shadows, handling concept, project organization, technical aspects, and game-engine work.
3D Artist and Game Project Contributor at Émile Cohl School
January 1, 2023 - January 1, 2023Contributed to the playable Unity game demo History's Shadows, taking responsibility for concept development, project organization, technical aspects, and game-engine implementation.
Education
3D Design Bachelor's Degree at Émile Cohl School
January 1, 2021 - January 1, 2024History Bachelor's Degree, specialization in North American History at Paris 1 Panthéon-Sorbonne University
January 1, 2020 - January 1, 20203D Design Bachelor's Degree at Emile Cohl School
January 1, 2021 - January 1, 2024History Bachelor's Degree, specialization in North American History at Paris 1 Panthéon-Sorbonne University
January 1, 2020 - January 1, 20203D Design Bachelor's Degree at Émile Cohl School
January 1, 2021 - January 1, 2024History Bachelor's Degree at Paris 1 Panthéon-Sorbonne University
January 1, 2020 - December 31, 20203D Design Bachelor's Degree at Emile Cohl School
January 1, 2021 - January 1, 2024History Bachelor's Degree, specialization in North American History at Paris 1 Panthéon-Sorbonne University
January 1, 2020 - January 1, 20203D Design Bachelor's Degree at Emile Cohl School
January 1, 2021 - January 1, 2024History Bachelor's Degree at Paris 1 Panthéon-Sorbonne University
January 1, 2020 - January 1, 2020Qualifications
Master's studies in Contemporary History of International Relations, specialization in North-American History
January 1, 2021 - January 1, 2021Preparatory Class Certificate in Literature and Social Sciences, specialization in English and American Civilization
January 1, 2017 - January 1, 2019Scientific Baccalaureate Diploma, specialization in Earth and Life Sciences, English Language, and Fine Arts
January 1, 2017 - January 1, 20171 year of Master's studies in Contemporary History of International Relations, specialization in North-American History
January 1, 2021 - January 1, 2021Preparatory Class Certificate in Literature and Social Sciences, specialization in English and American Civilization
January 1, 2017 - January 1, 2019Scientific Baccalaureate Diploma, specialization in Earth and Life Sciences, English Language and Fine Arts
January 1, 2017 - January 1, 20171 year of Master's studies in Contemporary History of International Relations
January 1, 2021 - December 31, 2021Preparatory Class Certificate in Literature and Social Sciences
January 1, 2017 - January 1, 2019Scientific Baccalaureate Diploma
January 1, 2017 - December 31, 2017One year of Master's studies in Contemporary History of International Relations, specialization in North-American History
January 1, 2021 - January 1, 2021Preparatory Class Certificate in Literature and Social Sciences, specialization in English and American Civilization
January 1, 2017 - January 1, 2019Scientific Baccalaureate Diploma, specializations in Earth and Life Sciences, English Language, and Fine Arts
January 1, 2017 - January 1, 2017Master's studies in Contemporary History of International Relations
January 1, 2021 - January 1, 2021Preparatory Class Certificate in Literature and Social Sciences
January 1, 2017 - January 1, 2019Scientific Baccalaureate Diploma
January 1, 2017 - January 1, 2017Industry Experience
Gaming, Media & Entertainment, Education, Software & Internet
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