I’m a recent Games Design graduate from Futureworks University in Manchester, graduating with a 1st grade BA(Hons) in Games Design and a strong focus on 3D modeling. I’m passionate about creating high-quality 3D work in tools like Unreal Engine and Maya, and I enjoy turning ideas into polished assets through both my degree work and personal projects. I’ve also taken part in multiple game jams, which helped me build teamwork and communication skills while practicing my design and production workflow under time pressure. I’m motivated to keep learning, refine my craft in areas like texturing and asset creation, and bring my problem-solving mindset to a role where I can contribute to great games while developing further.

LOUIS MCCARTHY

I’m a recent Games Design graduate from Futureworks University in Manchester, graduating with a 1st grade BA(Hons) in Games Design and a strong focus on 3D modeling. I’m passionate about creating high-quality 3D work in tools like Unreal Engine and Maya, and I enjoy turning ideas into polished assets through both my degree work and personal projects. I’ve also taken part in multiple game jams, which helped me build teamwork and communication skills while practicing my design and production workflow under time pressure. I’m motivated to keep learning, refine my craft in areas like texturing and asset creation, and bring my problem-solving mindset to a role where I can contribute to great games while developing further.

Available to hire

I’m a recent Games Design graduate from Futureworks University in Manchester, graduating with a 1st grade BA(Hons) in Games Design and a strong focus on 3D modeling. I’m passionate about creating high-quality 3D work in tools like Unreal Engine and Maya, and I enjoy turning ideas into polished assets through both my degree work and personal projects.

I’ve also taken part in multiple game jams, which helped me build teamwork and communication skills while practicing my design and production workflow under time pressure. I’m motivated to keep learning, refine my craft in areas like texturing and asset creation, and bring my problem-solving mindset to a role where I can contribute to great games while developing further.

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Work Experience

Add your work experience history here.

Education

BA(Hons) Games Design (1st) at Futureworks University
January 1, 2020 - January 1, 2025
A-Levels (Psychology, Business, Product Design) at Priestley College
January 11, 2030 - August 31, 2026
AS-Levels (Computer Science) at Priestley College
January 11, 2030 - August 31, 2026
GCSEs (9 incl. Math, English, Computer Science) at Cardinal Newman Catholic High School
January 11, 2030 - August 31, 2026
BA(Hons) Games Design (1st grade) at Futureworks University, Manchester
January 1, 2020 - January 1, 2025
A-Levels at Priestley College, Warrington
January 11, 2030 - August 31, 2026
AS-Levels at Priestley College, Warrington
January 11, 2030 - August 31, 2026
GCSEs at Cardinal Newman Catholic High School, Warrington
January 11, 2030 - August 31, 2026

Qualifications

A-Levels: Psychology, Business, Product Design
January 11, 2030 - August 31, 2026
AS-Levels: Computer Science
January 11, 2030 - August 31, 2026
GCSEs: 9 GCSEs including Math, English, and Computer Science
January 11, 2030 - August 31, 2026

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Software & Internet, Education