EA Sports WRC
Lucas Tonial Scortegagna
Published
0
Co-development AAA game made with Unreal Engine.
My role was Principal Game Engineer and I was responsible for:
- Technical Depth in C++/Unreal: Acted as the technical owner of critical global systems (Achievements, Tutorials, Boot Flow) using Unreal Engine and C++
- AAA Standards: Implemented high-fidelity UI systems and accessibility features, ensuring stability for a major global launch