EA Sports WRC

Lucas Tonial Scortegagna
Published

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  • Project creator

Co-development AAA game made with Unreal Engine.
My role was Principal Game Engineer and I was responsible for:

  • Technical Depth in C++/Unreal: Acted as the technical owner of critical global systems (Achievements, Tutorials, Boot Flow) using Unreal Engine and C++
  • AAA Standards: Implemented high-fidelity UI systems and accessibility features, ensuring stability for a major global launch