Lucas Tonial Scortegagna

Available to hire

Lead Software Engineer with over 15 years of experience specializing in Unity and C, architecting high-performance systems for the global gaming market.

About

Lead Software Engineer with over 15 years of experience specializing in Unity and C#, architecting high-performance systems for the global gaming market. I blend the technical rigor of a Master’s in Computer Science with a proven track record of delivering both original IPs and major AAA titles.

What I solve:
• Unity Architecture & C# Optimization: I design scalable frameworks (such as custom MVVM architectures) that standardize engineering across teams and eliminate technical debt.
• Complex Multiplayer Systems: Expert in real-time integrations and netcode, ensuring seamless player experiences in massive Live Ops environments.
• Technical Leadership & Bridging: I act as the technical anchor between production and code, unblocking squads and mentoring developers to maintain high-quality delivery standards.

While my core expertise is in Unity and C#, my experience as a Principal Developer in AAA productions using Unreal Engine (C++) provides me with the advanced technical depth required to navigate massive codebases and next-gen console requirements.

  • Joined February 2026

Languages

  • PortugueseFluent
  • EnglishAdvanced

Industry experience

  • Gaming
  • Education
  • Software & Internet

Projects · 7

Co-development AAA game made with Unity.

My role was Lead Game Engineer and I was responsible for:

  • Leadership in Unity: Led the engineering squad in a high-stakes codevelopment environment, ensuring robust solutions using Unity and C#
  • Simulations & Performance: Developed core gameplay mechanics supporting complex simulations while managing the bug burndown and feature prioritization

  • Game Developer

Co-development AAA game made with Unreal Engine.
My role was Principal Game Engineer and I was responsible for:

  • Technical Depth in C++/Unreal: Acted as the technical owner of critical global systems (Achievements, Tutorials, Boot Flow) using Unreal Engine and C++
  • AAA Standards: Implemented high-fidelity UI systems and accessibility features, ensuring stability for a major global launch

  • Game Developer

Co-development AirConsole game made with Unity

My role was Game Engineer and I was responsible for:

  • Implementation of mini games integrated into the air console

  • Game Developer

Authorial educational game for a client made with Unity.
My role was Lead Game Engineer and I was responsible for:

  • IP Creation with Unity: Directed the technical lifecycle, managing everything from AI systems to PlayFab/Firebase backend integrations
  • Technical Versatility: Shipped multiple title across Movile platform, proving long-term expertise in Unity and C# and team leadership

  • Game Developer

Authorial game made with Unity.
My role was Lead Game Engineer and I was responsible for:

  • IP Creation with Unity: Directed the technical lifecycle, managing everything from AI systems to PlayFab/Firebase backend integrations
  • Technical Versatility: Shipped multiple title across Movile platform, proving long-term expertise in Unity and C# and team leadership

  • Game Developer

My role was Lead Game Engineer and I was responsible for:

  • IP Creation with Unity: Directed the technical lifecycle, managing everything from AI systems to PlayFab/Firebase backend integrations
  • Technical Versatility: Shipped multiple title across PC platform, proving long-term expertise in Unity and C# and team leadership

  • Game Developer

Full development VR Game made with Unity.

My role was Lead Game Engineer and I was responsible for:

  • Leadership in Unity: Served as the technical reference for developing multiplayer virtual store simulators, maintaining end-to-end ownership of netcode and multiplayer architecture
  • Cloud & VR Integration: Integrated complex cloud solutions (AWS, Firebase) and led implementation.
  • Technical Ownership: Delivered robust gameplay programming and real-time synchronization using Photon and Unity Services to ensure a high-quality immersive experience

  • Game Developer

Work experience· 6 roles

Senior Game Engineer · Suprema GamingSep 2024 – Present · 2 yrs 3 mos

• Standardization with Unity/C#: Designed and implemented a custom MVVM architecture in Unity for a Poker Game, which was adopted as the official standard for all new company projects • Live Ops & Multiplayer: Established real-time communication between Unity and game servers (Pomelo/Colyseus), optimizing multiplayer flow for thousands of users • Technical Quality: Responsible for code quality, adherence to architecture, and development pipeline improvements

Lead / Principal Game Engineer · Kokku GamesApr 2022 – Sep 2024 · 2 yrs 6 mos

Prison Architect 2 (Lead Game Engineer) • Leadership in Unity: Led the engineering squad in a high-stakes codevelopment environment, ensuring robust solutions using Unity, C# and C++ • Simulations & Performance: Developed core gameplay mechanics supporting complex simulations while managing the bug burndown and feature prioritization EA Sports WRC (Principal Game Engineer) • Technical Depth in C++/Unreal: Acted as the technical owner of critical global systems (Achievements, Tutorials, Boot Flow) using Unreal Engine and C++ • AAA Standards: Implemented high-fidelity UI systems and accessibility features, ensuring stability for a major global launch

Lead Game Engineer · Compass.uolAug 2021 – Apr 2022 · 9 mos

• Leadership in Unity: Served as the technical reference for developing multiplayer virtual store simulators, maintaining end-to-end ownership of netcode and multiplayer architecture • Cloud & VR Integration: Integrated complex cloud solutions (AWS, Firebase) and led UI/UX implementation for "A Museum of Lost Arts," a VR experience for Meta Quest 2 • Technical Ownership: Delivered robust gameplay programming and real-time synchronization using Photon PUN and Unity Services to ensure a high-quality immersive experience

Co-founder / Lead Game Engineer · SouthBox Game StudioJun 2014 – Sep 2022 · 8 yrs 4 mos
Professor of Computer Science & Game Development · IMED (Atitus Education)Jul 2013 – Jun 2017 · 4 yrs
Game Engineer · Senai / RSMay 2011 – Dec 2013 · 2 yrs 8 mos

Education

Master of Science (M.Sc.) in Applied Computing · University of Passo Fundo2014 – 2015
Postgraduate in Digital Game Development · PUC-RS2011 – 2012
Bachelor of Science (B.S.) in Information System · IMED (Atitus Education)2007 – 2010

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