Lead Software Engineer with over 15 years of experience specializing in Unity and C#, architecting high-performance systems for the global gaming market. I blend the technical rigor of a Master’s in Computer Science with a proven track record of delivering both original IPs and major AAA titles.
What I solve:
• Unity Architecture & C# Optimization: I design scalable frameworks (such as custom MVVM architectures) that standardize engineering across teams and eliminate technical debt.
• Complex Multiplayer Systems: Expert in real-time integrations and netcode, ensuring seamless player experiences in massive Live Ops environments.
• Technical Leadership & Bridging: I act as the technical anchor between production and code, unblocking squads and mentoring developers to maintain high-quality delivery standards.
While my core expertise is in Unity and C#, my experience as a Principal Developer in AAA productions using Unreal Engine (C++) provides me with the advanced technical depth required to navigate massive codebases and next-gen console requirements.