City Crush

Lucas Tonial Scortegagna
Published

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  • Project creator

Authorial game made with Unity.
My role was Lead Game Engineer and I was responsible for:

  • IP Creation with Unity: Directed the technical lifecycle, managing everything from AI systems to PlayFab/Firebase backend integrations
  • Technical Versatility: Shipped multiple title across Movile platform, proving long-term expertise in Unity and C# and team leadership